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A jam submission

Doomsday ReactorView game page

Meltdown imminent
Submitted by mjukmara — 10 minutes, 44 seconds before the deadline
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Doomsday Reactor's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3874.0004.000
Fun#10953.1903.190
Overall#15383.1113.111
Originality#39652.3812.381

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Doomsday Reactor is out of control

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

This game has an insane level of polish for a jam game! The art and music were great, and the flashlight effect was particularly cool. The combat was satisfying and felt well-balanced. Well done!

Developer

Thank you tom for playing our game!

Submitted (1 edit) (+1)

A really great game! The art style is simply fantastic, sounds and music are great as well.

I had one problem with the gameplay, though - very often the enemies started to shoot me while still being very far off-screen, making it difficult to not only defeat them, but even to evade their fire. I found the only way to survive long-term was to be constantly moving and firing, but for some reason sometimes my bullets destroyed enemy projectiles and sometimes they passed straight through them. I guess reducing enemy engagement range and moving the camera further away to give you more screen space would solve a lot of these problems.

Other than that, I had a lot of fun with this one. It looks stunning, I love the way lighting and shadows work. Great job! ;)

Developer

Thank you Lucas for playing! Yes, the sight range of the enemies is a bit far. I think proper level design may solve these kinds of issues, so that one does not have direct sight of enemies from afar. We had the dilemma where, enemies could either see you first OR you see them first. In the latter, you can easily snipe them off before they reacted. Thus we went with the former option.

That said, level design might just be the savior to this kind of dilemma. :)

Once again, thank you for playing! We appreciate it and thank you for the feedback!

Submitted(+1)

Beautifully polished game, fun to go through, fun to play!

Developer

Thank you very much :)

Submitted(+1)

Very good aesthetic! I felt like we could we some more data on the game, like health bar, if we are still far from the objectives, things like that! But otherwise it's good!

Developer

Good points, some feedback on health level and objective distance would be very helpful.

Submitted(+1)

Really fun game! It looks stunning. So much polish for a 48-hour jam. Great job!

Developer(+1)

Thank you very much! We had a blast developing this game. We're glad you liked it!

Submitted

Of course! We'd love your feedback on our game as well. SpaceBus

Submitted(+1)

This is a really fun shooter. I love the lighting effects!

Developer

Thank you! :)

Submitted(+1)

Enjoy playing this game. Good job!

Developer

Thanks for playing! Much appreciated!

Viewing comments 27 to 21 of 27 · Next page · Last page