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Doomsday Reactor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #387 | 4.000 | 4.000 |
Fun | #1095 | 3.190 | 3.190 |
Overall | #1538 | 3.111 | 3.111 |
Originality | #3965 | 2.381 | 2.381 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Doomsday Reactor is out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I really liked the art and what you did with the lights, But I wish the enemy detection ranges were a little bit smaller and there was a health bar or something. I also couldn't finish the game. Also, how did you get the enemies to detect you? I always have trouble with that.
The detection ranges were a little to far i agree. It's a little unfair when they can see you outside your periphery.
We made the detection with raycasting. It's good because we can differentiate what colliders it can see through.
Thank you for playing our game, shame you couldn't finnish it though. The ending is the best part 😉
How did you get the webGL to work? I always have trouble with that.
Cool visual aesthetic but I found it difficult to see what was going on at times. There were a bit too many flickering lights and camera shake for me. I also wish there was some visual feedback to how much health you have. Gameplay is fun and sound and music were great.
The reactor AND the visual effects turned out to be "Out of control" hahaha. Thank you for playing and your feedback, we take it to heart for our next project.
In that sense, you implemented the theme perfectly :D theme: 5/5
The feel of this game is amazing! I love the shifting light and the atmosphere it creates.
Thank you!
this game has aesthetic aatmosphere. only downside for me was too much of shaking effect when shooting. other than that the game is well made. good job!
Too easy to go too hard on the effects! Yeah, we'll definitely tone it down next time! Thanks for the feedback and we're glad you enjoyed our game!
Great job. Love the little details like the coloring on the bullets, the backpack, and the screen shake. Were you inspired by Nuclear Throne?
Thanks! Glad you like our game and the art style! :)
We did not draw inspiration from Nuclear Throne, but I do see similarities! However, that game is far more interesting. Much more variation and interesting gameplay :P
Well, they worked on that game for many, many years. I highly recommend Jan Willem Nijman's (from Vlambeer) talk on "The Art of Screen Shake" -- seems you have some of that down but it is still a great video to learn from. =)
The atmosphere at the start and the graphics were really cool. The generated levels are also impressive! With the ‘reactror meltdown’ story I expected the gameplay to be different from shooting but it was ok.
We had the ambition to populate the game and levels with some more variation of enemies, guns and possible small interactive challenges.
But in 48h we had to cut those corners. We made sure to complete the overall game before adding extras.
Thank you for playing!
Hi! In case you missed it, I played and rated your game that you submitted to me on Twitch: https://www.twitch.tv/videos/678278731
Mistake, our game starting at https://www.twitch.tv/videos/678278731?t=00h52m54s
Thank you so much for playing! :)
We're really glad you played and enjoyed our game!
The overall visuals are great, extra kudos on the character art, they were great. The player controls are really tight as. Overall great job!
Yes! The character/player controls are really important for a game! Thanks for playing our game! :D
Graphics are real nice actually. This definitely looks like a lot of polish went into it. Your use of post-processing was very nice. The atmosphere and sound effects were real nice as well. A nice game overall.Your artist is very talented :)
We're a team of two and my little brother did most artwork. Really nice work I agree! We put much focus on polish.
The graphics in this game are absolutely phenomenal. Loved it.
Thank you!
Wow, this art, the level of depth created with the pixel art is amazing! Really good job! Also this start screen pixel art factory is astonishing!
Hehe I put quite some effort into drawing it! My hand was hurting a bit from straining my wrist! :) I'm not used to drawing pixel art (untrained muscles). Glad you liked the art!
The level of polish astounds me
We always remind oueselves to keep focus on polishing the product. The last day of a jam is mostly polishing the experience and addressing bugs.
Amazing art and sound, as well as a very high level of polish overall!
The screen-shake was a bit to much for me, and it gave me a hard time aiming.
We'll make sure to reduce overall screen shake for our next game. Additionally, we should also provide a way to turn off potentially disturbing effects. Thanks for trying out our game.
Really like the graphics and style. The lighting really helped setting the ambiance and loved the parallax scrolling.
Thank you! We put significant effort into making the experience feel good. It's a simple game some attention to polish. ;) Thanks for playing!
Amazing graphics and background, cool gameplay and very detailed. Fun ending and very unique idea for out of control.
We're happy that' you reached the end! We put quite some effort to make the ending satisfactory with simple means. Well played!
Very pretty game you've got here
Yes, we put much focus on the visual and audio! Glad you appreciated it!
Cool game, I like how your bullets can collide with enemy bullets and destroy each other, also the ai seems good, I just wish there was more "out of control" mechanics. Overall good game!
Bullets colliding is such a fun (and easy) addition to the gameplay. One can protect himself by firing a wall of bullets.
This is how the enemies also protect themselves, without this feature they'd die very fast.
Really nice presentation. The art, audio, and cool lighting really help sell the frantic action on screen.
Yes we really try to sell the whole experience. It's a fine line to walk, to polish just enough and more on, to not overdo/waste valuable time.
Did you notice that the background music adds an extra layer/track every level/section reached? :)
yeah that was a neat effect, I like how all the layers for together. That must have been tough.
Love the parallax, I was wondering if I was going to be on those lower levels later in the game.
Yeah, that's interesting! Lower levels would have been really cool indeed! :)
It looks fantastic but i feel like putting the theme into the story rather then the mechanics is a bit cheeky :p
What? You can interpret the theme however you want, I think "out of control" fits this game very well, there is an alarm going 24/7, how is that not "out of control"?