Very nice game! Nice art style and smart gameplay! Enjoyed it quite a bit!
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Loco Stoko's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #167 | 3.942 | 3.942 |
Presentation | #172 | 4.250 | 4.250 |
Fun | #193 | 3.846 | 3.846 |
Originality | #455 | 3.846 | 3.846 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The train is Out of Control. The brakes are out and you can't stop
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Cool game! It was easy to get into and understand the idea. 10 of 5 on the sound design.
Yeah a mini-map wouldn't have been a bad idea. I think I will release a version after the voting has ended where the view follows the end of the track rather than the train which should solve a lot of problems. We could also allow you to zoom in and out or maybe look around the map at the beginning before the train starts moving
Wow this UI and game idea is amazing!! Great job thinking this up and the art and sound are equally awesome! Congrats on submitting a game to the jam, please check out my game when you have time.
Very nicely done. The way the game introduced new tracks was very well designed. Overall a great game which could probably be released in its current state without anyone knowing that its a game jam game.
Loved it! Art is great, definitely felt out of control! As has been mentioned multiple times, camera controls, etc.
Uh I like that, though the hardest part was to remember zxx and xzz. When there's too much commands it gets pretty intense;)
I had a problem with the camera though, there are buttons for z/x (one hand), enter (second hand) and mouse (third hand?). And without getting the mouse I couldn't see where am I building:/ But it was a minor issue
Thanks so much for playing and the kind words! I think we all worked together really well during this game jam and our engine really helped us get a lot of stuff figured out quickly so we could focus on adding all of the mechanics/systems we wanted. There's a bunch of stuff we didn't have time for that we had planned to do but the simple sheep mechanic made it in and I think that was a good choice for one that compliments the gameplay nicely and is understandable to most people.
Wow! Well done! Gameplay, art, audio are great.
This game is really nice so I'm not going easy on you with the comments:
brakes*
You're* doing great
I accidentally found out a combination that bridges over water, which I could use to complete earlier levels with ease.
I don't understand what the stars mean when a level is complete (I always get 2/3 stars it seems). I thought I had to collect the crystal to get the 3rd star but that seems impossible.
Would love a backspace button to delete one command as I mess up a lot.
I had a lot of trouble with turn left and turn right because it is xxz and zxx. I would expect them to be inverse from each other like zxx and xzz but that's just me.
Yeah I was typing the description on Itch for the game and went to type "breaks", stopped and thought "that's not right...", and then realized I had spelt brakes wrong somewhere in the game. Turns out it's the very first sentence you read xD There was not time to fix it and repackage so it remains the way it is haha. Yeah given more time we probably would have disabled the combos that aren't showing on the left but I didn't have enough time to restrict it and test that the game was still completable so I just left them available at all times but had the cards disappear properly. Yeah the commands for left and right are sort of intentionally confusing. We could have done something a bit easier though, it's hard to say what works better for the design.
What a fun game! Looks and sounds great too. It can get pretty stressful though :D
Haha yeah we originally wanted to make levels where the train started to move faster and beat of the song was faster. Turned out to be pretty difficult as it is. It also used to be a bit of a rythm game at one point where you couldn't input commands too fast since you only had smoke coming out on the beat of the song but we scrapped that restriction since it made it especially harsh feeling. Thanks for playing!
Great idea and game. The art was very pleasing and the audio well done.
The greatest problem for me though was that I couldn't see far enough ahead of me to properly plan and place down track, especially when moving upwards. Maybe a better camera angle or system can fix this, or a map that you can pull up showing the entire level.
Overall, me like.
This game has a lot of cool aspects. I'll send you some feedback in both directions :)
Good:
- The mechanic felt fresh and interesting
- The graphics have a really nice feel to them (Though I'll say that water tile looks suspiciously familiar...)
- Sound and music suit the game quite well
Not-so-good:
- Default resolution didn't allow all of the signal command cards to fit. Took me a minute, but realized that I could resize the window to display them all
- The controls are not ideal as you have to switch back and forth between enter and the mouse. A nice touch here would be to maybe allow WASD to pan the camera, or to let click on the mouse finish commands instead of using the mouse buttons to be the signal choosers.
- Sound balance was a little harsh at times (such as the sheep when the whistle is blown)
Take the critique in a good way, because I really enjoyed this game. I wasn't able to beat it in the later stages because I couldn't plan far enough ahead of the camera to let me get the more complex track pieces built fast enough. A great entry and a great interpretation of the theme. Well done and happy I played it.
Thanks for the detailed feedback, this is great! Yeah I always forget that the default resolution of our window isn't 1920x1080 since I'm used to fullscreening it the minute it opens. We were planning to do some better logic for how to layout the cards when you had less screen-space but ran out of time. The mouse was a last minute addition to try and remedy some of the later levels that we only got testing/working on the last day and were starting to get larger so yeah that's why it's a bit jenky to use. Normally I just just move the mouse around at the beginning of the level and then play with my hands always on the keyboard. You can actually click on the conductor guy to submit commands but then your mouse is always in the bottom middle of the screen so not much better. Yeah the sheep were supposed to play a single sound effect per whistle but for some reason the code that is supposed to prevent multiple of the same sound effect didn't work and it was a little last minute to try and fix.
Really nice! Didn't manage to finish the final level tho, but really good overall!
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