Love the art
Play game
Walk in the Woods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #841 | 3.671 | 3.671 |
Overall | #3129 | 2.530 | 2.530 |
Originality | #3926 | 2.288 | 2.288 |
Fun | #4899 | 1.630 | 1.630 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about a kid and their dog as they are joined together in a Walk in the Woods
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
lovely art and nice idea for the game! maybe a bit more gameplay would be interesting, but will, time was limited
Nice art and good use of effective use of post-processing to create a bit of an atmosphere.
I can see you got caught short (48 hours is never enough time!), and it’d be interesting to see how you’d integrate the gameplay in to this sense of uncanny you’ve done so well to create :D
The presentation was pleasing, but I wish there was more to do besides walking through the same loop with slightly different textures. Maybe taking a page out of something like PT where you have to puzzle solve how to get to the next layer of the loop
Nice world creation through art and audio, but I was disappointed I couldn't actually walk with the dog!
The game is gorgeous. End of sentence. Fact of life. Just seeing the thumbnail made me think I will love this game.
Though the gameplay, the sound effects and music are a but lacking. This could be an awesome "walking simulator" that I would actually want to play. I saw something was very wrong, like the textures glitching out (I know it was intentional), and this reminded me of games like Celeste where you discover something dark (Like in the mirror temple) or when you see those cutscenes in Hyper Light Drifter about those dark things happening. It is unsettling, yet players love these dark, abstract and deep stuff. I think this could be very easily be turned into that.
You could do this with or without dialogue system, some music, sfx, and such.
Also, the game sorta maybe fits the theme but not really.
Edit: Idk where you can interact with things.
Hey mate. Some feedback:
- The menu could do some work. Firstly by using a background that has a nice color and secondly by using a custom font.
- I wish the player and the dog would have a small walk animation, although I can understand why there isn't one.
- Sound effects and music would really help the game.
- The parallax broke after the second dog teleport and the grass kept walking.
- Speaking of teleporting, WHY DID I RANDOMLY TELEPORT?
This isn't really my kind of game, but I believe making me do something besides walking would make the game cooler. Anyways, here is my win screen:
interesting, i liked the artsyle but the gameplay kind of felt like a glorified walking simulator
The artstyle was cute! And, no lie, the world turning into a blurred, possibly horrible landscape as the wizard trundled on with a grin was quite funny even without interactables.
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