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A jam submission

Gans and the Four CrystalsView game page

Meet Gans! The coolest guy around who can spit exploding teeth at you.
Submitted by Tejas Velagapudi, Ketchup, aq — 11 hours, 45 minutes before the deadline
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Gans and the Four Crystals's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#8013.4243.424
Presentation#10953.5153.515
Overall#12733.3133.313
Originality#23613.0003.000

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's actions are connected to the difficulty of the next levels. Shooting crystals that spawn enemies will kill all the enemies and restore your health, but it will increase the difficulty of the next levels.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Good game! The screen shake was a great idea, nice work! :)

Submitted(+2)

The music is epic. the shooting sounds is so nostalgic! The conntrols are fun and I love the slime like baddies. Great work!

Submitted(+1)

the game is looks and feels amazing, the objective of the game is simple and clearly conveyed to the player. well done!

Submitted(+1)

Fun :D

Submitted(+2)

Fun simple game! I think the enemies should die a little faster after they've been shot, but other than that it's great!

Submitted(+2)

Really good music. Sadly it’s too heavy for my low-end PC, playing with ~5 FPS in slow-motion is not very fun. Of course it’s not your fault but I thought it could be useful to know.

Developer (1 edit) (+1)

Ah, sorry about that. Did you try both the browser and downloaded versions?

P.S. Music was by Dr C :) his YouTube channel is here: https://www.youtube.com/channel/UC00EvAXD3VP4BggkT2EOnZg

Submitted(+1)

Oh, I didn’t! I tried the game right now and it almost ran smoothly (some fps drops after stage 3, but nothing much). Managed to get to stage 5.

The game feels unfair IMHO. I know it’s a “survive the waves” type of game, but it reaches a point where is impossible to win. Also, after shooting an enemy there is a slight delay for it to die, I find it very annoying. Was that intentional game-design? If so, for what reason?

Also the text is too tiny to read easily and the screen shake is a bit too much.

Developer (3 edits) (+1)

Alright, thanks for the feedback! The reason that enemies and the player had a short delay to take damage was that I put the IFrames before and not after having taken damage. The impossibility of the higher difficulties was to try and dissuade players not to shoot all the Crystals on the first few Stages, but I can see how that became a problem.

Submitted(+1)

really great game, I loved how it felt and how it was paced. I would want the screen shake to be removed. when you ran at shot, it was a bit to much to take in with that screen shake.

Submitted(+1)

Controls are very tight! love it!

Submitted(+1)

I liked the game. I thought destroying the spawners will "solve the problem", but it renewed (*gasps*). 

Fun game, maybe you could change the shooting to mouse so you can shoot at different angles.

Submitted(+1)

This is a really fun game with great visuals and mechanics, I really enjoyed playing it!

Developer

Thanks!

Developer(+2)

funny music

Deleted 84 days ago
Submitted(+1)

I got my ass kicked by everyone and everything on the second round. 10/10.

Developer (1 edit) (+1)

Yeah, if you shoot all the Crystals on Stage 1 the difficulty will spike massively in Stage 2. I probably needed better instructions.

Submitted(+1)

fantastic! like the below commenter I also destroyed all the crystals haha, fantastic game!

Developer

Thanks!

Submitted(+1)

Before I read the description I ran around shooting the crystals over and over, then got absolutely wrecked on the next round! It makes much more sense having read the instructions, haha.

I like the concept of a helpful boost being your detriment later. And the character controls great, those projectiles really felt like they had an impact! It made it very fun to shoot.

Developer

Thank you! I'll also add in-game instructions to make it more clear.