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Dev of the Day

43
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5
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A member registered Jun 08, 2020 · View creator page →

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You should be able to jump out if you are big. but maybe you were too close to the wall to transform, so you didn't think it was an option. Thank you for the feedback!

I wanted the imput for spells to be the left mouse button too, yet for some reason the game just wouldn't recognize my imputs...

I wanted to redo the molecular level since I also felt like it was a bit too confusing, but couldn't because of the time. I'm glad you liked it nonetheless!

What a fun little game, I did feel like the enemy projectiles were a bit too fast tho, but other than that, I had fun.

Love the artstyle! I like how you switch between the potion making and gathering sections. It took me a while to figure out how to get the melted mineral, but nonetheless it was great :)

Very charming, It was really fun to explore these kinds of places as a smaller size. The music was pretty silly and added a lot to the experience.

Lovely aesthetic! I like how the difficulty increases the deeper you go into the fishtank. I do however think a minimap would be handy in this case because i got lost a couple of times trying to get back to the start. Anyway amazing graphics and gameplay :)

Thanks for playing it. I'll try to tweak the instructions a bit so it becomes a bit clearer. Thanks for the feedback!

Thank you so much, the browser like vibe was exactly what we were going for!

It has to be a halfling then!

Yeah, we struggled to convert the theme into gameplay this jam.

Great game, I did however notice that vertical dashes didn't affect your velocity as much as horizontal dashes, so that did slow me down. Nonetheless, fun gameplay!

Love this concept and gameplay! I accidentally misplaced one of the buildings underneath the table though... whoops.
Anyway, great job!!

Adorable and great game! 'Up and down' and 'wrap your head around this'  were my favourite levels.
I also loved the aesthetics of the game, and minor details such as how there is a  slight difference between sound effects whenever you scale up or down. Also Music was great for this!

One little feedback is that the background for the cave levels makes the gems a little harder to see if you don't know where they are, but nonetheless very polished.  Great game!

Loved this game! The way you parcour through the room by scaling various objects gives a lot of room for creative ways to progress through every level. Don't have much feedback except for a being able to move while jumping, so the platforming aspect becomes a little less hard :)

I like the idea of this, but the gameplay is a little too hard.

Yoo I love this!

I really like the way how you can change the shape of boxes based on how they are positioned against a wall or ceiling! It was nice finding out these mechanics it caught me by surprise :)

I didn't think of the word scaling as in climbing, very clever! The mechanics are easy to understand, and everything feels responsive. I do feel like the borders on the sides could've been clearer, since I often tried to dodge to the sides, only to suddenly stop. Other then that, the game was very fun!

Great concept executed here!

Love how you play as both sides!

Game felt a bit slow but nice concept otherwise! I think being able to move the camera faster would help a lot because the map is pretty big.

Simple but awesome game! I really like this take on this year's theme!

Nice game! Unfortunately the jumping section with the monkey was somewhat buggy. Still very cool concept and i think it would benefit from playtesting and polish next time!

Thanks, glad you liked it

It was the mute, but also some of the cheer buttons didn't respond from time to time, but that could've been because of the screen size.

I really like how this game looks, love the sort of cartoonish pixelart style. It's fun to see that we both got the same idea of a reverse tower defense game! I like how there are more levels in the game, this really adds variety and makes the game more enjoyable. the upgrade system is also really fun. The game does have some balancing issues but that's understandable within this timeframe. Overall a pretty fun game!

I really like this game. The refresh rate of the button really make you sit on the edge of your seat just like if you are in the audience yourself watching a match. I think the balancing of the game is a bit off tho, but just a little. I also noticed that some of the buttons didm't react when clicked. Overall a really unique and fun take on the theme!

I'm glad that you enjoyed our game. We too figured out later that the lighthouse was a bit too overpowered. we're definitely gonna work on this some more. Thanks for the feedback!

Thank you! It was a really silly idea haha

Thanks for the feedback! We wanted to implement a camera that would zoom in and out, but unfortunately that would have messed with te code. I glad you liked it!

I loved making this game together too, Can't wait until next year!

I really like the execution of this game, I think its cool that we both got the same idea of a reverse tower defense game. Would have loved to have more troop options. overall really fun!

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Thank you, although pushing a giant rock up a mountain over and over again sounds plenty fun to me.

The game was supposed to end at score: 100, however due to a bug the game continues.

thx for the feedback! I'll take it into consideration when I try to improve the game after the jam

thx for the feedback, I'll try to balance the game a bit once the jam is over

yeah, due to a lack of testing the game crashes after a few fights. Will try to fix it after the Jam is over. Thx for playing tho!

I really like the game, would have loved a score counter to see how long you've survived while rolling

the fact that your path is random adds to the replayability of the game. the art didnt really mix together tho. but the game was pretty fun

The dice feels pretty good to control, the fact that you have multiple dices also adds to the enjoyment. overall pretty fun.