Good game, Though I stuck in 1-6, but it's a really a good experience.
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Double Dealing Illusionists's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #378 | 4.022 | 4.022 |
Overall | #406 | 3.770 | 3.770 |
Originality | #480 | 3.844 | 3.844 |
Fun | #751 | 3.444 | 3.444 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two characters joined together to climb dungeons (in an ice-sliding manner), one's obstacle may be the other's free space, and so on.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The game is really good, I liked the concept. The only thing that's missing is an undo button
Nice challenging puzzle game! This game really made me think ahead about what I was trying to do, especially if I wanted to finish in the minimum number of moves. This planning aspect is something that I love in puzzle games, and you did it very well.
As for criticisms, there was one minor inconvenience that I had with the game. Very rarely when switching between the mage and the prophet, the characters would move very slightly to the left or right during the flip animation. For most levels, this was not an issue, but I ended up going out of bounds on 1-3 and into the death circles while not moving on 1-5. I couldn't quite figure out how to get this to trigger consistently though.
Other than that, this was a very fun game and original concept, and I loved trying to get below the minimum steps. I got 1-5 all the way down to just 8 moves!
I love how the puzzle creates the cool visuals, the game looks really good. I think the orbs powers are very strong and I beat the levels sometimes by randomly switching, but its a good twist for this kind of game. Really hard to come up with a minimum move strategy but I enjoyed it by just trying to beat the level.
One of the most polished game I have seen in the jam so far, and one of the more clever puzzle designs also! Level 5 was more difficult than other levels, but I managed to solve the rest well (still take more steps than required though). The sound effects were gorgeous, and the visual was top-notch, feels sooooo satisfying to switch between characters only to mess up by moving them randomly and creating even more obstacles :DDDD I'm not a puzzle enthusiast, but the mechanics was executed in such a clever way that I stayed until the very end.
Here is my other suggestions for future content:
- Make even more diverse environment between two worlds, like when you are in the light side, you can walk certain path but not when you are in the dark side, and vice versa.
- Instead of insta-death magic circles, add traps that force you to use one of the two sides instead.
- Consider reducing the amount of steps required for the solution (the longer the more frustrating), but reapplying lessons you learned in the previous levels. If done right, the player will feel smart solving the level even though there is no new content!
That's all for such an excellent work, you really nailed it even though this is your first time! I'd recommend this to anyone! FULL MARKS!
Nice game! It had great art and audio . Though not a new mechanic, it was reintroduced in a new way, which made it extremely interesting to play around with. Great job!
very cool and nicely polished, one minor issue is that its pretty hard to see the highlighted cells with the shadow guy, other than that great work
Wow @FinisValeth its a very good concept loved the puzzle and their difficulty curve, it seems polished too though I think the train could be made slightly better and wall hits sound could be changed to something a bit better, but overall its a good one :D
the concept was awesome, there is a lot of room to make interesting level with this mechanic. the death balls were hard to see when switching from the yellow wizard to the purple wizard. but the game kept me engaged.
Pretty fun game. It can be difficult to see exactly which circles are tagged and which aren't, as well as the circles themselves. The slide movement does feel great, as well as the SFX when you hit something. For level design, I would recommend lowering the amount of slides for some of the levels to 10-20: 50 slides can be fatiguing especially if it's just doing the same thing over and over again.
Puzzle games can be hard to make, but this is a great start. Good work.
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