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A jam submission

Magic Crochet FoxView game page

Join yourself into enemies and make a pinballing effect!
Submitted by KaitoMajima — 1 hour, 6 minutes before the deadline
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Magic Crochet Fox's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2304.1854.185
Overall#4173.7653.765
Fun#5283.5743.574
Originality#10823.5373.537

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can join itself into Clew Cat enemies using Crochet Hooks.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Super polished graphics! I love the art style, and the edgy names of the foxes who do crochet, not a relationship I’d instantly make. Congratulations :)

this is some pog game 

Submitted(+1)

Love to see your style evolving, and this was a really cool step in doing so. So much juice and beautiful particles, I particularly liked the cool effect when you shoot the hooks!  Characters were adorable and blended well with your minimalistic aesthetic. When I got the hang of the mechanics, it was super satisfying when I got to throw the enemies around. I definitely was left wanting more - in a good way - as I think it would be awesome to see this fleshed out more; the base of the game could open itself up to a lot of other cool mechanics.

I know you mentioned in other comments that you did have some other features planned already, but one thing I might suggest if you do decide to work a little more on it would be to add some sort of reward or feature when you really get swinging an enemy fast. It feels satisfying as hell once you get them going, so I'd love to see maybe the enemies get damaged from the high speed or maybe you can fling them for big damage. 

I did feel that the level design could have been a little more spacious to accommodate for the full utilization of the swinging mechanic, but the overall design of the levels was still nice. All the beautiful particle effects, lighting, and sounds made the experience very satisfying. Great work, as always!

Submitted

I really like the art work, i can see u enjoying unity new lighting system lol , it's a cool experience , noice job!

(+1)

Good job! This game has high potential with some more work. Here are some of my thoughts:

Whilst fun, flinging enemies to each other is super risky, especially when dealing with bigger enemies. I think this is mostly to the small levels, there was really no room to try and get a good spin going. This lead to me finding that the best strategy was to hook on to two enemies, and just avoid getting hit and wait for them to die. This was a lot more effective, but way less fun than slamming enemies into each other.

Additionally, how come you can't toss enemies when you have them hooked? Seems like a no-brainer to me! When I was spinning enemies around me at high speed, it was such a let down that I couldn't toss them away or into a wall or enemy or something.

This game could be very fun, with a little more experimentation and work!

Developer (1 edit)

Yes, releasing them and having them actually resist and break some strings were actually on the plan on the development, but I unfortunately had to cut them out due to running out of time problems ;-;

If I make a more stable version of the game, I'll definitely take your really considerate feedback, thanks :D

Submitted(+1)

Very impressed by the visual polish on this game! Also impressed by the implementation of the core enemy-swinging mechanic, I'd imagine it required some tricky programming. Everything felt nice and juicy with nice feedback for the player in all of the appropriate places.

A few notes:
When getting to the last enemy in an area, you just have to sit there and wait for them to die. Maybe you could implement a launching mechanic, where you are able to manually release the enemy after swinging them. Would feel really good to build up momentum in an enemy and then fling them back at their fellow gang members (or launch them off a cliff)!

Also felt like it would be nice to have more space to move around in the levels. Maybe it is an intentional design decision to make it more challenging to complete the levels, but it felt so good to just fling enemies around that I would have preferred if I could just focus on that. 

More nitpicky:
I died 2 times in the tutorial, and it would have been nice if I could have skipped the dialogue for the rooms I had already been in.

Actually not sure if it is possible for WebGL, but you should hide the hardware mouse pointer so you can show off your nice targeting cursor! (If you are already doing that and it's just a WebGL thing, ignore this)

More of a mechanic idea than actual feedback: Could be cool to have some kind of life steal mechanic while you are attached to an enemy, making the mechanic dual purpose.

Overall a super polished game, great use of theme, and actually a lot of fun! Really good work.

Submitted(+1)

Wow the presentation is top notch :o .Screen shake and particles  makes hitting enemies more satisfying. The swing to deal damage mechanic is really fun to play with. My only problem with this game is the ledges i always fell down when trying to do a swing attack. Other than that maybe the candles can burn the enemies when you swing them to candles :D .I had a great time with this game well done :D

Submitted

very punchy, good game-feel. wish you could smash the last guy alive against the candles

Submitted

Art and gameplay is awesome, you should maybe change some things:
- gve invisibility frames after spawning
-kill the last enemy (or the 2 last) faster cause theres no threat anymore

besides thats incredible game :)

Submitted

Great visuals, unique combat! But it was time wasting when only one enemy is left

Submitted

Awesome Game Really like it Visual The Controls Feel Smooth but It is Quite Hard =D

Submitted

Nice! I really enjoyed the challenge of getting my enemies to start spinning as fast as possible. My only complaint was that waiting for the last one to die isn't as fun when there's nothing to smash.

Submitted

Love the effects and visuals. Great game!

Submitted

I feel a little hard at the moment when the fox start swinging his target, nevertheless it's a fun and new combat. 

Also the color is not good for my eyes since I haven't been getting enough sleep during the jam period xD

Submitted(+1)

My main complaint is that the levels don't seem to be made for the mechanics: I can swing enemies around but the void at the edge of the small area punishes me if i move to much. The enemies appear aswell too close so as to react, maybe extending the camera view could help.

Overall very good presentation and interesting mechanics but the level design has to be rethougt to fit with the gameplay and make the experience truly fun, based around technique and not memory of where do enemies spawn.

Good job! :)

Submitted

Looks amazing, original concept and fun to play.

Submitted

I love the presentation, it looks and feels so polished! The gameplay is also interesting and fun to play, but my noob self was unable to make it past the second level as the game was too hard for me :(

Submitted

The mechanic is just wow. really fits the theme. Good game!

Submitted(+1)

Wow, the presentation for this game is amazing, loved the art and effects, the screen shake was just the right amount, and the UIs were superb. The gameplay was awesome as well, really excellent take on the theme, great work!

Submitted(+1)

Love the interesting game mechanic with lovely visual artstyle! 

Feel free to rate and comment on our game as well! https://itch.io/jam/gmtk-2021/rate/1082401

Viewing comments 20 to 1 of 23 · Previous page · First page