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A jam submission

Recursive Cartography, a brief introductionView game page

Circumnavigate impossibility in this physics defying puzzler
Submitted by omega797 — 9 hours, 34 minutes before the deadline
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Recursive Cartography, a brief introduction's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#364.3504.350
Overall#1643.9893.989
Fun#3023.7673.767
Presentation#5763.8503.850

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"Gluing" together map fragments to traverse through an infinite tower, and uncovering the intrinsic recursive connections that bind floors together. In both cases, the player also experiences the fragility of theses connections, as entire floors of the tower are wiped from the player's cartographical canon.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted (1 edit)

Nice concept and presentation. Provided levels are kinda easy and plain for puzzle game geeks, but I'm quite sure you could make more complex and interesting levels if you had more time. This game definitely has potential for that(last level was promising I would say). Good job!

Submitted

Great work, and quite a brain twister.  I managed to beat all the levels, despite having to restart the final one many times.

Submitted

That was great! I think that other levels than the last one should have tiles that change as you go down through the stack as to prep the player for that in the final level, but other than that there were some great puzzles in there!

Developer (1 edit)

Thanks so much for your feedback!

And yep, you caught me. There is one cut level that was going to serve as the bridge between those two levels. 

In case you were curious about the reason: 

The definition of the floor isn't actually changing from floor-to-floor. What you're seeing is the golden rule is that the upper floor always produce a physically possible lower floor, even at the expense of the canonical floor map.

In other words, if the upper floor says that there is a ladder descending to the lower floor at X=2,Y=5, then when the player descends, there will be a ladder ascending at X=2,Y=5 regardless of whatever normally should be there.

The players subconsciously experiences this by ascending/descending, but they never take it into their own hands to purposely & actively override a lower tile -- that was meant to happen in the cut level.

Hope you had fun and thanks again for taking the time to write up your experience.

Submitted (1 edit)

Very Good Puzzle experience. The difficulty ramps up extremely well I confess I couldn't get past level 4 but I feel that's due to my own ineptitude rather than anything else. 

Visuals are clean (the character is a different resolution and does clash with the hd art but in a game like this it's not too much of a big deal). 

If you take this further I would love to see more solid themeing.  This all feels very abstract and I would love to see the tower being represented as a more grounded tower in some way. Though I appreciate it would be difficult. 

Very original and fits the theme super well gold star!

Submitted

Pretty cool! I was super confused at first, but it is a great concept!

Submitted

Nice puzzle concept

Viewing comments 6 to 1 of 26 · Previous page · First page