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A jam submission

Until We Meet AgainView game page

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Submitted by ff&friends (@finifugu) — 35 minutes, 10 seconds before the deadline
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Until We Meet Again's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#454.3304.330
Presentation#1134.3754.375
Overall#1284.0394.039
Fun#8233.4113.411

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In “Until We Meet Again” players use a combination of joining and breaking chains of RINGS to create a system that sorts and filters a random group of shapes. The organised shapes need to then be re-grouped on specific RINGS (marked with rockets) order to clear the level and send the aliens home! We're aware there are logic issues that were unresolved by the end of the jam - we were unable to resolve them design-wise at that time and we understand it can feel unintuitive. I would suggest that if you're stuck (ish) that you reset the level as it's much easier to clear from a clean level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 12 to 1 of 52 · Previous page · First page
Submitted(+1)

I really like the graphic design. The primary color scheme is really pleasing. I also thought the design was very intuitive and approachable resulting in a really chill time. Nice job!

Submitted(+1)

Love the simple aesthetic, very satisfying!

Submitted(+1)

Very relaxing entry, good job

Submitted(+1)

Amazing presentation and very original, but It's a bit hard knowing which way the aliens will move, sometimes they stay on one orb when they could go to another one and sometimes they dont, other than that I like it!

Developer

Yep, there's more to do with the logic of the aliens but not because of time! Honestly could NOT figure out how to resolve the logic lol, it's like ALMOST there but there's something about it that makes their movements unpredictable and odd.

Submitted(+1)

Very calming game! The simplicity is great! Sometimes the rings don't work how I expect them too, but all in all, great submission! Very impressive work!

Submitted(+1)

I love the simplicity and it's relaxing. Feels like a mobil game i would love to play while riding the bus 

Submitted(+1)

I loved the simple and relaxing art, music and gameplay! I liked the elegance of having the simple filters that need to be combined. It reminds me of and/or/not-type logic, which is a fun puzzle.

Submitted(+1)

The design is beautiful! If I wasn't so small brained I would be able to complete more but the little that I managed to complete was really fun!

Developer

Thank you for trying it! I think we could have done more on our part to scale the difficulty up a bit slower too - we just designed the obvious levels instead of really designing the experience lol.

(+1)

Love the design, it's both super simple and great at the same time.

Developer

Thank you <3

(+1)

Love the art and it's very unique. However I think the game would be much better if there was a on each circle where items unload. It's very hard to eyeball each circle when you connect them. Tried to beat the second level for 20 minutes and got nowhere.

Developer (2 edits)

Haha, thanks so much. We were debating whether there should be a 'delivery point' SEPERATE from the filters, which would definately be easier to understand.
We to push for elegance (by having more multi-purpose pieces) but perhaps a bit too far. If you're stuck for a long period of time, it's usually best to reset the level because we couldn't find a way to make sure the situation didn't get 'dirtier' and harder to solve as you played :P

Submitted(+1)

Didn't understand very well, but cool concept! Loved the graphics too

Developer

Thank you for trying it out!

Submitted(+1)

Left a comment on the game page, really well executed small puzzle game. I like the art direction.

Developer

Thank you so much! We BAREEEELY made in time. :P 

Viewing comments 12 to 1 of 52 · Previous page · First page