god dam is this game annoying I tried to enjoy it but the small space, janky snapping, and shapes swaping between adjacent rings inffuriates me. I would love to see an update to this game that gives you more space to work with (use full screen), some form of GUI that shows where the tracks will end up and what it will be connected too, and I would love it if shape coliosons woulndt cause a trafic jam or just change the direction of flow for each circle.
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Until We Meet Again's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #45 | 4.330 | 4.330 |
Presentation | #113 | 4.375 | 4.375 |
Overall | #128 | 4.039 | 4.039 |
Fun | #823 | 3.411 | 3.411 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In “Until We Meet Again” players use a combination of joining and breaking chains of RINGS to create a system that sorts and filters a random group of shapes. The organised shapes need to then be re-grouped on specific RINGS (marked with rockets) order to clear the level and send the aliens home! We're aware there are logic issues that were unresolved by the end of the jam - we were unable to resolve them design-wise at that time and we understand it can feel unintuitive. I would suggest that if you're stuck (ish) that you reset the level as it's much easier to clear from a clean level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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