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256 Pixels Under the Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1303 | 3.389 | 3.389 |
Overall | #1736 | 3.120 | 3.120 |
Fun | #2045 | 2.833 | 2.833 |
Originality | #2053 | 3.139 | 3.139 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Submarine and the diver are dependent on one another to collect loot and survive the ocean.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool! The control scheme took some getting used to, but once I got it it was fun. I would have liked to see more risk/reward opportunities with both the overall clock and the air timer. It was a little odd that the submarine moved faster than the camera. I really liked the music in particular, the way it sped up the longer you spent on a level, it felt like it was mirroring your journey down and then back up.
Solid submission. No bugs found, so that's great. At the moment, the game is very stress-free, but at the same time, ends up becoming somewhat boring quickly. The coral design and submarine concept are pleasant, and I enjoyed listening to the game while sinking and floating through that waters. Overall, great job creating this game!
The Idea remembered me "Metal Warriors" from Snes, but pacific and relax XD
Very unique and fun game! Maybe having a tutorial at the beginning would be good as the controls aren't very intuitive?
Neat game! Controls are a bit tricky as said by others, but it’s nonetheless well made :)
Thanks! Hope you had fun :)
Controls feel abit hard, but thanks for this entry, good work!
Thanks! This was our first one! I'm happy how it turned out but yeah you're right about the controls 😅
With this many controls it might be a good idea to keep them on the screen at all times -- can you even move the sub and the diver at the same time? Do they have to be separate buttons?
That's a good point! If I did it again I'd probably make them use the same inputs to simplify it. Thanks for playing! :)
Really didn't manage to get a grasp of the controls... Might have something to do with non-WASD keyboard.
Yeah, looking back it's not super intuitive. Thanks for playing!
Took a minute to find out how to get back in the sub lol, cool idea! very original!
Thanks! Yeah the controls could have been planned better 😁