Cool! The control scheme took some getting used to, but once I got it it was fun. I would have liked to see more risk/reward opportunities with both the overall clock and the air timer. It was a little odd that the submarine moved faster than the camera. I really liked the music in particular, the way it sped up the longer you spent on a level, it felt like it was mirroring your journey down and then back up.
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256 Pixels Under the Sea's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1303 | 3.389 | 3.389 |
Overall | #1736 | 3.120 | 3.120 |
Fun | #2045 | 2.833 | 2.833 |
Originality | #2053 | 3.139 | 3.139 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Submarine and the diver are dependent on one another to collect loot and survive the ocean.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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