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A jam submission

BlobbyView game page

A stylized platformer where you can only move by grapling and swinging
Submitted by foxtrot-roger — 2 hours, 6 minutes before the deadline
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Blobby's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1993.8873.887
Overall#10433.4253.425
Originality#14943.3713.371
Presentation#19853.0163.016

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Blobby needs to attach itself to anchors to move, as we know, blobs can't walk and can only move by attaching themselves to anchors

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 6 to 1 of 46 · Previous page · First page
Submitted

Great game, good implementation of the physics! Very nice

Developer

Thank you :-)

Submitted

fun game, good momentum and the addition of a second rope really maximises the potential.

Just wish the correct angle was a little bigger on some levels and the anchor hot boxes were a bit bigger

 

Developer

Thanks for your feedback, I'll keep it in mind for future improvements :)

Submitted

The level design is great.  I had a lot of trouble trying to beat some of levels but they were definitely the fun kind of challenging.  The base mechanic and the way it's used are really cool, I feel like the fact you can grapple multiple points is sorta useless tho unfortunately.  Since you can't decide which to ungrapple from it means you just end up ungrappling from all of them rather than the one you wanted to.

I feel like making it so you could ungrapple from them specifically based on which one would definitely help that.  Another thing though, which was very much helped by the time slow, is the accuracy you need to hit the anchors throughout the levels.  I feel like maybe making it a little easier to hit them could help?  Just to help avoid times where you just barely miss the grapple.

One.. "bug" I did run into though was a little "bounce" sometimes when I would ungrapple or be grappled that ended up with me dying basically every time it happened.  I'm not sure if that was intended or just a side effect of the physics but it was definitely kinda annoying... but once I figured it out I managed to get past it.


For a first jam though, great idea, great mechanic and pretty awesome execution.  I'd definitely be interested in seeing more levels!!  Especially with those bouncey blocks!  Which I honestly thought were going to be falling blocks.

Developer

Thanks for your detailed feedback, it's very helpful!

For the ungrappling, it is possible to ungrapple specifically one anchor by clicking on it again, the space bar detaches all anchors, I admit, it is tricky to pull off when swinging at high speed... I made some levels that would use it more but they were too janky to be in the final version.

For the difficulty, there are definitely some level that I would want to tweak in the future (eg. level 12) by adding space, make them a bit more forgiving and maybe add a trajectory line when you swing.

I haven't seen the bug during development and testing, if you can tell me how to reproduce it, I'd be happy looking into it.

I'll definitely keep you posted if I continue developing after the jam :-)

Submitted

Well done! I liked the grappling mechanic as it felt satisfying to get right. Overall this was a good entry to the jam. :)

Developer

Thanks for your positive feedback :-)

Submitted

I like the concept and the art, and found it fun to fling myself around, even if it does need high degrees of precision to succeed in some cases.

Developer

Thanks for your feedback, I'll probably tweak some of the hardest levels if I continue developing it after the jam ends.

Submitted (1 edit)

I liked it very much. The game has a very compelling and fun gameplay loop. It has a very simple yet very unique and charming art style. Thought I think the game's normal speed should have been decreased a little, as I found myself holding the slow time key the whole time after 3 levels. Maybe even the slow time mode could be slower to give player a bit more precision.

But this is only a minor complaint, the game is very good

Developer

Thanks for your feedback, I really appreciate it, it's definitely something I keep in mind if I continue developing it after the jam ends :-)

Viewing comments 6 to 1 of 46 · Previous page · First page