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A jam submission

BlobbyView game page

A stylized platformer where you can only move by grapling and swinging
Submitted by foxtrot-roger — 2 hours, 6 minutes before the deadline
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Blobby's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1993.8873.887
Overall#10433.4253.425
Originality#14943.3713.371
Presentation#19853.0163.016

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Blobby needs to attach itself to anchors to move, as we know, blobs can't walk and can only move by attaching themselves to anchors

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 46 · Next page · Previous page · First page · Last page
Submitted

This is a fun game! I really like that you can slow down time, it's a cool way to basically have custom difficulty for the player. Only thing I had a little bit of trouble with is sometimes I felt like my clicks wouldn't register, and you can't really spam click either because clicking again removes the tether. It might be a little bit of a tradeoff between having multiple controls for the player versus having one button a little overloaded, so I'm not really sure what's better (it doesn't seem like you ever need to have multiple tethers at once, so maybe just having space to remove tethers is fine). Great job overall!

Developer(+1)

Thanks a lot for your feedback.

Indeed, the release only one tether is not used in the game, it is what remains of an idea where there were 3 anchors and you had to slingshot yourself by removing one tether to fly between the other two then release the remaining two. It didn't make the cut for the release because it was too janky.

I guess if I had to do it again, I'd put right mouse button to remove the tether and make it possible to hold the button to have it grapple when the anchor is in view.

Submitted

I like the level design and the different wall types, they add a nice variety and the levels they are presented in are good "silent tutorials". Audio would've been nice, but that's just me really liking audio. The areas you can click to link the blob with an anchor where a bit too small for my tastes, there were too many times I just clicked slightly to the side and in a game where timing is so important I think "when" instead of "where" you click should be the more difficult part. A restart button in the keyboard would've been nice, since there's a lot of manual restarting to do. I really liked the levels and the concept, there's a surprisingly broad variety on display.

Developer(+1)

You've just hit the nail on the head, until your comment, I didn't realize that the timing was the most important part of the challenge, guess I didn't think of it this way ^^

As for the music, I'd love to have the kind of amazing music you put in your game, buuut, I have no clue where to start with music...

Thanks a lot for your comment you gave me a lightbulb moment!

Submitted

Audio is not all about music, SFX are also quite important and can greatly enhance a game. You can find SFX sound banks with unrestrictive licenses online, or generate them with a tool like sfxr.

As for music, it's fun to learn how to make your own, but if that's not your cup of tea, you can find music for your games in places like opengameart; just be sure to read the licenses and credit the authors appropriately. Choosing a good background music can make the graphics and the audio come together to make a great atmosphere, this game for example could probably use a catchy chiptune soundtrack, with crunchy sfx.

Submitted

Finding the right angles and throwing yourself out there with proper timing is a lot of fun! Difficulty is a bit steep at times (level 9 got me way too many times, but that's probably just me).

Developer

Thanks for your feedback!

Level 9 and 12 are the ones I've seen people struggle the most with, it's because of them that I added the slow down time mechanic because I still found these idea fun to release.

Submitted

The grappling idea is a great one, but the many other iterations of the idea I've played were far less fun than this one. Punishing but fair enough that I kept playing. With a bit of juice and sounds it could be made into a full game! 

Developer

Thanks a lot, I'm starting to think I will continue developing it after the jam!

Submitted

The drawn art is nice! Just missed music, it didn't play any :( The combination levels where you have to swing around like crazy are super fun! :D 

Developer

Thanks for your feedback, I wish I knew how to make music  and sound effects ^^'

Submitted

Nice! Just finished it. There's quite a few grappling hook games this jam, but your take on it is quite refreshing. I liked the use of the different surface types. And I have to admit I was skeptical of the use of a 'slow time' mechanic initially but it became very useful later on.

To improve how it feels, I'd suggest decreasing the size of the colliders on the spike sprites. It'll help the player feel like they weren't cheated if they just nicked past the spikes but still got detected as being hit.

Developer

Thanks for your feedback, I've added it to the list of things to improve if I continue developing it after the jam :-)

Submitted

This is really well done, I love the mechanic and I appreciate the mouse icons that spawn by the anchors- they make it really clear how to play and what to click on. Nice work.

Developer

It was a last minute change I made to the anchors, I'm glad to hear it works well

Submitted

What a fun grappling game! I thought the hand drawn look in-between levels was very adorable and the actual level design was very fun and had just enough challenge that made it enjoyable as well as the progression each level felt nice.

Developer

Thanks a lot!

Submitted

Very fun! Good job!

Developer

Thanks!

Submitted

Fun experience with a great artstyle. It was a bit finiky to control, as the hitboxes to click are a bit small and requires some dexterity, making it feel like it required a lot of tries. It's really easy to forget that you can slow down the game, as I forgot all about it while playing. Great level design for the jam!

Developer

Thanks a lot for your feedback :-)

Submitted

Much more fun than I expected! 

Developer

Good to hear :-)

Submitted

loved it!

Developer

I'm really happy to hear that! :-D

Submitted

Fun game with a cute aesthetic :)

I was actually impressed with how intuitive the mechanic is!

Developer

Thanks!

Submitted

The most fun swinging concept game I've seen in this jam by far. 

I was gonna say how the game should be made a bit easier, but then I read the other comments and realize that I did the thing without the slow down ability. xD Which honestly wasn't that bad of a challenge so if you continue working on this I might suggest some sort of hard mode without the slow down.

The two things I think really need to be improved is the art for the different types of terrain, it was hard to tell them apart sometimes and know what they do at first. 

The other would be to increase the hit box for the anchors, because on those larger levels it would become so small it was kinda frustrating.

Other than that, great work!

Developer

Thanks for your feedback! You're the first one to ask for a hard mode ^^

I'll keep good note of this if I continue developing it.

Submitted

Definitely loved the raw art for UI. Great concept , had fun swinging. Just one point that I found can be improved - The distance between anchors should be such that the player can quickly click on the second anchor after clicking on the first, cause everyone is not a flicker in fps games xD.

Developer

Thanks for your feedback! The clickability (size and spacing) of the anchors is something that I hear a lot so that's something I'll improve if I continue developing it.

Submitted

I love the idea and the mechanic is really fun, but I found 2 main problems. The first is that the slow down makes everything so easily and in some levels I found it so important that I dont understand why that is not the default speed, I can get that faster makes it harder, but I don't know if this games needs that.
The second one was that the clickeable areas of the anchor are too small in my opinion, is really hard to not fail, specially when you need to be fast, if they were a little bigger it would make the game way better, not too much, just a little bit.
Still, I enjoy the game and like the idea a lot. Good Job!

Developer(+1)

Thanks for your detailed feedback! The speed and size of the anchors are things that I'll definitely tweak if I continue developing it after the jam :-)

Submitted

I loved the hand drawn UI, and the grappling puzzles were pretty challenging.

Developer

Thanks!

Submitted

This art is awesome haha. Definitely on the difficult side to get things to line up nicely, but it was very easy to reset the levels, and they weren't long individually so it didn't feel too tedious to keep retrying. 

Developer(+1)

Thanks for your positive feedback!

Submitted

Actually really nice, love the art, love the momentum based gameplay, etc. Some of the levels felt overly difficult, and I wish the range for latching on was larger

Developer

Thanks! I'll keep that in mind if I continue developing it after the jam.

(1 edit)

Fun precision mechanic and I like the scribble art, especially the icons.

Developer

Thanks!

Viewing comments 26 to 7 of 46 · Next page · Previous page · First page · Last page