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Tower of Creation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #617 | 3.831 | 3.831 |
Overall | #751 | 3.562 | 3.562 |
Fun | #986 | 3.326 | 3.326 |
Originality | #1104 | 3.528 | 3.528 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Tower of Creation you have to create your own level, by connecting the start room with the end room. The player can shoot bullets from his weapon, which connects to the player. This connection deals damage to enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
it is awesome idea to create your own level. good job!
though as a tiny suggestion i would suggest to make building stage more intuitive - i wasnt sure what to connect to what and how it will correspond to the game (for a moment i was even thinking that it is already some kind of a puzzle to solve)
Many have said that the creation phase was too confusing. Unfortunately i didn't had time for a decent tutorial. Thank you for your feedback though. Maybe i will update the game after the jam has ended.
I like the concept, but I feel like you need to enhance the enemy AI and change balance a little, I felt there was no reason to not pick attack damage any time it pops up. Also, because the lines are what damages the enemies, you need to constantly observe if your line is hitting them, instead of looking what is being fired at you or what's on the floor.
I felt a little overwhelmed by all of this, but I'd like to see this game evolve! Good work :)
As for the AI, i didn't develop them any further because of time constraints. I understand that a lot can happen on the screen and it is easy to lose track of things. This is definitely one thing that i will remeber if i develop the game any further. I think balancing is always a problem in game jams. Usually a game goes through a lot more iterations.
Thank you very much for your feedback, this is very helpful.
Perfectly fine game, but doesn't do enough interesting with the concept of "joined together" to be interesting. 2,1,4.
Cool concept. Love the stunning effect!
damn this is cool. More varied enemies would be nice, but i belive most time went to that creation.like was it hard checking if a path to the boss existed?
I already did a pahtfinding algorithm (A*-algorithm) in a previous prototype. So it was pretty easy to implement it in my game. However the most time went into dungeon creation. This was the first time i did something like that.
Creating your own dungeons is cool and I really liked the graphics they are so cute!
I like the Binding of Isaac/Zelda concept of dungeons mixed with the push-your-luck mechanic of creating your own dungeon (with more enemies - meaning more loot and many more occasions to get hurt).
The "connections" as a weapon is a fine concept, but I often struggled a bit when enemies where everywhere (especially in the corners, they really like those corners, huh?), also makes the screen a bit unreadable with all those projectiles and bright colors everywhere.
Chests and upgrades provide a nice progression system.
An obvious critique would be to mention the lack variety but I believe that you already know that and also it's incredible how much you put in this game in just 48 hours.
That is definitely something I'd like to see being developed further. I don't know if you plan on creating a bigger game out of this. IMHO, you should ;)
The original idea was to procedurally generate the content of each room. Unfortunately, i didn't had the time to do this, because the dungeon creation alone took me too much time.
I get that the colors of the bullets are a bit too bright.
At the end of the jam, i'll think about whether i should develop the game further or not. I think the dungeon creation is very exciting and will use this mechanic to make a game with a different combat system and much more ideas. But as i said, i won't decide that until the jam ends.
Thanks for your feedback though. This helps a lot.
It's a very cool concept but, it doesn't feel like you're using the concept as much as you could, since there's no need nor benefict from keeping the conections. I would suggest adding a slow reload to the bullets and that the beam "evolves" like the attack from Yuri on Awesomenauts.
I loved building the dungeon, I died on level 4 and realising I had to start doing 3 enemy rooms-1 heal room was kinda scary heheheh.
The most powerful mechanic is the dungeon creation. I tried to implement the jam's theme not only in the creation part, but also in the general combat system. I understand that the combat system did not become as strong as the dungeon creation. For a full-fledged game, i'll probably redesign the entire combat system from scratch. Your ideas are taken into consideration. Thank you very much for your feedback.
Great job, very nice visuals and concept. Also its cool that you can setup your own dungeon at the beginning !
it's a very innovative dungeon game, those glowing effects of the bullet looks rad , i like the fact that i can build my own dungeon in this game. good job!
Very Creative, loved it, died in the first monster room XD
I thought the game was too easy. I even made a buff to the potion before the submission phase ends. I tried to make the first floor easy, but make the rest of the floors more challenging. I think i need a little more practice to balance a game properly.
Once I figured out how to play, I had a good time. Impressive amount of ideas you slammed into this in the timeframe. Nice work!
Fun! Cool idea to create the rogue-like level before entering it.
Got confused where the 'end' room was. I was trying to connect to the end by avoiding that scary red skull! Maybe, separate the boss and ladder rooms (keeping them near each other, of course) so player can strategize more: fight boss if he needs the loot or sneak passed the boss if he has gathered enough tiles.
Combat was fun and weapon was cool! Lots of potential I think here for a full-fledged game!
Thank you so much for the feedback. The dungeon creation part ist very confusing, i get that. I had so many more ideas for making the dungeon creation more interesting. Such as tiles which block rooms to drag on to, but i dont had enough time to implement those ideas. For a full-fledged game i maybe consider to change the overall combat system.
Really liked the art style! The concept was awesome. The beams were a little funky to play with but its the best game i've played so far. So cool to be able to build your own dungeon
That is the greatest compliment you can give to a game developer. Thank you so much. But so many good games have been submitted, you just have to find them.
nice game!!
Had a lot of fun playing this actually, props for getting this far in a game jam. The difficulty was pretty balanced and choices were interesting.
Thank you, it was very stressful but i think it was worth it.
Love the artsyle, sound and design! A bit hard to understand at the beggining but, as always, a quick glance in the description solved it! Also, gets hard!
Many have already said that they had no idea what to do at the beginning. Unfortunately, i didn't have time for a decent tutorial, so i just put it in the description. Thanks for the feedback tho.
Well, you've made a complex game, it's expected that people need a minute or two to understand it :p
Yeah, but same as always, not a lot of time for playtesting in 48h. Still, the game is great!
Love the art, and the gameplay felt super smooth! Really enjoyed it :D
Very cool idea. Combat was a little confusing a difficult to understand. Dungeon creation was cool, nice feedback and sound. Great submission! Well done :)
Thanks, the dungeon creation took me the most time.
It took me longer than I care to divulge to figure out what I was doing at the beginning haha
You mean in the dungeon creation, right?
Yes sorry, could do with a little extra visual indications :)
Had no time for a decent tutorial, so i put it in the game page description. Maybe i will add a visual indication in an after jam patch. Thank you for your feedback though.
Very cool idea. Combat was a little confusing a difficult to understand. Dungeon creation was cool, nice feedback and sound. Great submission! Well done :)