Lol - Took me a bit to get it going but well done - Making a game in 48hr is hard
Play game
Getting out of it's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #900 | 3.370 | 3.370 |
Originality | #1828 | 3.228 | 3.228 |
Overall | #1989 | 3.022 | 3.022 |
Presentation | #3195 | 2.467 | 2.467 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player uses the toilet paper roll he is tethered to, to get around the level.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Nice movement mechanic, but I wish the first click didn't already pull you, or that the second click was the one that recalled the paper roll. As it is I ended up killing myself a lot for not double clicking or triple clicking right away to be able to click away from hazards that were previously offscreen, and its a bit uncomfortable for me to to mash left click.
Thank you for the feedback my friend, this is really valuable!
I've been toying around with the amount of push and pull quite a lot, trying to remove the feeling of being out of control -- the kinds of death you describe I've had on several occasions myself.
Ironically, I added it with the focus of giving the player more authority over where they are going, but I've heard from several people now that its unintuitive.
If you don't mind chatting to me about this - do you think adding an animation would help with this? Or maybe remove the possibility to spam the throw, in order of enforcing a slower, more deliberate gameplay style? Hmm, or maybe remove the second throw as you suggest, but implement air strafing??
Its definitely something you'll have to experiment with and figure out what matches the game best, you already have some solid ideas on how to tackle it, air strafing could help for sure. Something you can try is adding another button, for example the first left click throws the paper roll, any left clicks while the roll flies pulls you towards it, right click recalls the roll. Or the roll flies away from you but doesn't pull you until you make it, but that might need some other changes.
great game, truly bizarre visually. but I thought it was well made and fun.
This is the most fun entry I have played yet in this jam. Who knew there was so much fun to be had while flying around on a toilet. I wish there were checkpoints though coz the game gets very difficult and many a times it's hard to notice what's coming in front. But I think I'm gonna play this more whenever I'm bored.
Really liked this game, a unique idea. Don’t know how it fits the theme though
This cracked me up!! Did your brother really get stuck in the toilet?? I was a bit confused by the controls, but it was fun trying to get it right :)
This game was very fun, I would add more sections with ground because spamming was less fun then at the end where I got to line up my shots. Really funny though great humor in this entry.
I legit think that this mechanic could be used in an official release, as someone who loves games like this i would totally buy it
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