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No more Juice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1603 | 3.028 | 3.028 |
Overall | #1881 | 3.066 | 3.066 |
Presentation | #1898 | 3.056 | 3.056 |
Originality | #2123 | 3.113 | 3.113 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your health and ammo bar are joined together and you have to join the enemy together in order to make them bigger.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very fun game, well done greg! :D
My only piece of feedback would be the sounds are a bit too high pitched and would've benefitted from a volume control.
Nice little game. Played it to like score 80~. But it really HAS to have a way to gain juice again. That really lessens the fun...
Really good idea! A bit hard for me :S a slower enemies at the start would have been nice :D
Music was intense and could have been turned down a bit.
Really cool concept! Try to let enemies merge together and then kill them with fewer ammo, it is a good idea with potential. :)
I got 71! Sitting on the edges seems to be the trick, but then enemies may spawn right on top of you and you can get unlucky. A simple but fun game! An interactive tutorial rather than text could be a nice potential improvement.
First I was pretty confused how to play it, then I remembered that you can go out of the bounds.
Then I started hearing the enemies into one big enemy.
I was bit disappointed, that shooting the big guy does not restore some juice or give me extra points, but the idea is kind of the same.
I think it would be great improvement to spawn the enemies inside the playable area, with a brief moment where they can not move or hurt you (ie. Enter the Gungeon), cause now it can be unfair, basically being damaged from off-screen.
Other than that I loved it, it just involves a bit too much luck, that will cause you to lose eventually.
Also loved the visuals, simple but effective. :)
Making health as bullet is an interesting choice. It might be better to have a way to heal, but it's totally understandable given the time constrain.
I do want to comment on the speed of the player. I think it's a little challenging to navigate around the enemy because the speed of the player and enemy is quite similar.
Overall, I think the concept is fun to explore and relevant to the theme. Great job on it!
Looks crap at first but is not bad, need a second chance.
Really cool game with a really creative mechanic,
Killing enemies was really crunchy and the shared ammo and health was a neat mechanic. Would be fun with some more depth like power ups.
Yeah i wanted that too but then time said not possible
I wasn't expecting much after reading the description, but it surprised me. The concept is simple but well executed. Having your ammo be your health was a interesting decision that forces a different playstyle from most top down shooters.
However, in my opinion, it felt like an arcade but was missing main elements, such as point multipliers, maybe bonuses that appear on the map, extra points for killing bigger enemies (while killing them saves juice so it's a reward by itself, it feels plain).
Overall a good game.
Very fun title, my highscore was 111, you can kinda of cheese it by just using the corners to teleport around, I didnt find the speed that much of a problem, but it would have been nice to have some kind of indicator as to where the enemies are going to appear next, so I can act accordingly, but this could affect difficulty. Its simplistic art while very stylized, doesnt really attract much attention.
I echo the same comments about the speed already listed. I did like that you could teleport to the other end of the map and the enemies would redirect to you. I could last a lot of time by hovering around the edges.
I ended up with a high score of 58.
Nice work!
Real cool idea, but agree with some of the other comments about the speed
great job
It wasn't really fun, and attempting to get the enemies to stick together was very difficult.
i like the minimalist art style and a cool take on the gamejam theme
If I was just a little faster or the enemies were just a bit slower, this would be perfect.
Still, had a lot of fun with it! Great work
Cool game, but I feel like it could have been more fun if the player was a bit faster and the player couldn't teleport to the other side by going to the edge.