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Refuel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1721 | 3.275 | 3.275 |
Overall | #2661 | 2.742 | 2.742 |
Presentation | #2985 | 2.575 | 2.575 |
Fun | #3105 | 2.375 | 2.375 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An enemy becomes a resource in this unique and resource-driven tower defense game. Players rely on the barrage of invaders to refuel their turrets and supply power to their base. Players must literally join together with the remnants of their enemy, the turrets for refueling, and the home base to supply power.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Nice graphics, nice music, really clever design. My only note is that I wish the camera wasn't fixed.
Neat concept! I think the game might have been a bit easier to view with a different camera angle, regardless of that though it's still a really cool entry.
A super interesting concept and a visual style that I am passionate about!
Agreed that the player and camera controls were the most frustrating part. Other than that I like how the mechanics were introduced and the difficulty curve was challenging while still letting me feel like I could do it. The slope is a particularly interesting idea. Good job!
great concept I would have preferred the camera to be top-down.
Really nice concept! The controls were a little tough but really loved the resource management!
Pressing escape just takes me out of fullscreen..
Yeah, you're right - building the game outside of HTML then just running some tests in the browser lead this to go undiscovered.
So, press escape twice to restart. :)
Creative game. Would like to see some changes to camera and player physics. Overall, cool concept.
Would love some feedback on our game,
https://itch.io/jam/gmtk-2021/rate/1086135
The game is very creative, and has very interesting mechanics. The player has almost no inertia, so it's like playing on ice, and becomes very frustrating. Depth perception is also annoying. If the camera was fixed on the player, it could be better.
The game is fine; the movement combined with the camera angle lead me to rolling around to places I didn't intend to go, and fueling towers isn't as intuitive as I would've liked. But besides that, graphics are great and the concept is pretty neat!
Controls were a bit tricky but looked cool.
The controls were a bit difficult to understand, but otherwise I really liked the game.
Really cool concept. The camera view is a little wonky but the game was fun! Would love if you rated my game! https://outercloudstudio.itch.io/beat-link
The controls were very difficult to use, i recommend taking the momentum based controls out since it would make it hard to stay under a station
amazing work for just 48 hours, i really like the minimalist art styl
Nice take on the theme, I like the fueling turret mechanic. The game is hard to play though because the camera doesn't really support the controls of the game as you have to go in the depth of the screen. Also the character feels like it's on ice. As the nature of a game jam is, I think the game would be cool when polished!
I agree the camera and controls were one of the more difficult aspects of the game (and so do most of the other reviews :P ), but as you pointed out, 48 hours is a short time to get everything perfect.
Thanks for the comment and the suggestions!