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Iron & Radium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4149 | 1.955 | 1.955 |
Presentation | #4562 | 1.864 | 1.864 |
Overall | #4579 | 1.909 | 1.909 |
Originality | #4767 | 1.909 | 1.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players can't move away from each other
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Controls are alittle fast and loose, and it's over before you really realize what's going on fully. I was hoping the art would be as quality as the title tile is, so that was slightly disappointing. Sounds were cool, nice work!
Very interesting interpretation of the theme! A fun take on a popular game mechanic! I wanted to play more! Great job!
As you already mentioned, it is currently not possible to play the game after the first wave. Too bad, i would have liked to continue playing it.
However i dont know really how the jam's theme is implemented in the game. Can you explain that to me in more detail?
All in all i think this would be a good game, you just need to finish it. Good job though.
Hi, thank you!
Players can only move a few from each other.
Later it will be graphically materialized by a magical link between them.
The cover and music are amazing.
Thank you very much!
The cover will be the map a bit later in the development of the game.
Fabian and Paulina did such a great job!
Nice music, art, and visual effects - as you've already noted there isn't much in the way of being able to play at the moment. It'd be nice if there's an updated version for there to be some sort of "practice moving" tutorial level, and perhaps even ability to rebind keys (for those like myself unable to scrounge up a player2, the arrow keys are too far from wasd for the keyboard char to be able to shoot while also using the mouse :D ), before being dropped in. Definitely understand that was out of scope though.
Thanks for the experience ^_^ Cheers.
Yes, I am not very satisfied with keyboard works so I think it will be improved soon ! You’ve got a great idea about tutorial, we didn’t think about it ! I think we can easily doing something in this way ! Thank you, Dracaemelos ! 😊
The music, and the main cover art are amazing! They create such atmosphere that i can nearly imagine how polished version of your game would look like :D
Thank you, Przekop ! We will try to improve it, indeed ! 😊
Loved the sprite art! And appreciate the work to getting the controls feeling nice with 2 characters, Great work!
Thank you, TheBuddies ! We will improve it later ! 😊
Ohh, I like the music and the gameplay, even though it barely fits the theme of the jam.
Though, as others pointed out as well, it never spawned a second wave for me :/
Thank you, Daniel ! Our “shooters” should be linked each other with a kind of upgradable link (rope, chains, and other) that can become another important gameplay.
But unfortunatly, we don’t had the time to finish it so there is only the feature to cant move away each other too much, to the moment !
Better features will be coming !
Good job at getting this far and actually submitting something in your first game jam! It seems promising!
Thank you so much, Fniss ! We are still far from we imaginated initialy ! 😊
Second wave never triggered for me, but it seems like it would be a cool idea if it had.
Thank you for trying!
It's our first jam so we didn't have the time to create the waves spawning mechanics.
… but indeed we are planning to work on this improvment and a lot more after this GMTK release !
Feel free to follow our game to get notified for next releases and it would be great if you give a rate to our game !
Thank you for playing it and for your encouraging comment, MintyJulep !