This is really nice. I think the one aesthetic suggestion I have right now (after playing several levels ^_^ ) is it might be nice to have an outline around the numbers. The white numbers on light blue and bright green started to hurt my eyes.
As for the mechanics it's just very fun already, I don't really have any suggestions there. Thank you for making this ^_^ Cheers!
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Appending Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #770 | 3.679 | 3.679 |
Overall | #902 | 3.488 | 3.488 |
Fun | #993 | 3.321 | 3.321 |
Presentation | #1177 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To achieve your goal, you need to join tiles together in a particular way
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Having this game on your phone would be amazing. These types of games are perfect to kill time and this one in particular has quite some depth to it. Imma keep this one on my PC for sure.
A neat and unique puzzle game! Unfortunately the mechanics aren't really intuitive, which in a puzzle game, is quite important. But I think that is just an inherit flaw in the mechanic and not your fault. Perhaps a bit better UI could help. Other than that, I really like this game, its cool, unique, and looks great. Great work here!
You're definitely right! I don't think the red/green/blue is very intuitive, but I've already got some ideas on how to fix that. Also having some more introductory levels that ease you into the mechanics would help a lot here, which I'm also going to work on.
Thanks for your feedback and I'm really happy to hear you liked it!!
Very well put together little puzzle game. I have to admit that I don't really enjoy the puzzles that much. For me, once you get it, it boils down to a word search like hunting for the answer rather than much lateral thinking. However others have clearly enjoyed the puzzles more than me so maybe this one just wasn't for me.
That being said it's still a neat and well executed set of puzzles for just a game jam game!
Nice wee game! As others have pointed out, the UI isn't exactly the most polished thing, but I think it still provides all the fundamentals you really need for a 48 hour game jam. As for the mechanic, it's a clever idea; it could probably do with a bit more hand-holding at the start, to make sure what is actually possible is clear to the player (for the first few levels I focused only on moving tiles I wanted to bring together to get to the number, wheareas moving other tiles out of the way - and not caring what they add up to - is a powerful tool here). Nice job!
EDIT: I also forgot to thank you for giving the option to adjust the volume/mute. I really needed it at one point when trying to figure out one of the levels :P
I entirely agree with the points you made! The UI works in a sort of minimalistic, simple way I think, but it can definitely use some sprucing up as it's currently just the default Unity buttons with a color and a nice font. I also would've loved to add some introductory levels to help the player get used to the mechanics and things like creating gaps to move tiles around (as you pointed out), but simply didn't have any time left.
I'm glad you liked it! And you're welcome for the volume controls haha
Very neat, but not exactly pretty presentation. Not fond of the UGUI style giant buttons that aren't animated at all.
I think it might start far too difficult too. Your initial levels should aim to teach mechanics in a simple to follow way, but the first level in this is baffling. I solved it, but it required lots of thinking ahead, which as a new player was pretty tricky. If it had been "make a red 10" and the options had two side by side red 5 tiles, I'd have got it easily and learned something. Two red tiles produce a red tile with the sum on it. The next level could have been "make a red 10" with two 5 tiles, but one of them green.
In that way, you slowly build up the complex rules one by one in your players' heads. Much easier to get started like that!
Congratulations anyway, it's no simple feat to get a working game built in 2 days!
You're spot on with your feedback! I actually had kind of a busy weekend irl, so I could only use about half the time I normally would be able to. Because of that I chose to forego a lot of the art I'd normally invest time in and just focus on the technical rules behind it.
A better UI style is definitely something I'm planning on working on and of course a better introduction is an excellent idea. I only had about a handful of hours left when the game itself was finished to make a tutorial of sorts, so I settled for some screenshots with added instructions. I like your example of that, that seems like a great way to introduce the player more gradually to the whole concept.
I also just loved the way you designed your levels, visually speaking, so I might just take inspiration from that as well if you don't mind ;). Thanks a lot for your insightful feedback and I'm glad you liked it :D
Saw it in the live and seemed like so much fun that I came to try it myself ! Nice game I love everything about it !!
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