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MR RoBug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1095 | 3.268 | 3.268 |
Overall | #1776 | 3.106 | 3.106 |
Presentation | #1860 | 3.073 | 3.073 |
Originality | #2438 | 2.976 | 2.976 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls the alien, and the robot bug mimics the players movement
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It's fun, the solution is little bit too easy sometimes, but I liked it a lot, well done! :D
Cute game! Love me a good puzzle :D We also made a platformer, but we lacked the puzzle-brain lol >_<
Nice Idea, love the sound.
Perfectly serviceable puzzle platformer prototype. Would like to see what you can make with a little more time and experience under your belt.
Graphics are cute but hard to understand what things are.
I liked this game, it was fun. I find the fact that characters are controlled differently is what makes this game stand out from other games with two characters. Also found level 5 to be a bit tough. And music became a bit annoying after a while.
I had fun playing this! Great job!
I had a fun time with this game! it was super tricky but very addicting!
At first glance you see a simple platformer with simplistic visuals and an obvious interpretation of the theme, but... This is ONLY at first glance. Play this for a bit and you see 1) Creators own spin on the theme, that can break your assumption 2) very clever level design 3) nice sense of humor (the flag comming from the sky in one level is a great touch and attention to detail :D) and you can hear really nice sound effects/soundtrack. I think that if the game took a less mario style look and went for something more original, just switching the color pallete would probably work it would stand out even more.
For a first time jamming this game is extremly surprising in how nice the design is. A little more experience and polish and I can see you creating awesome experiences next year. As for now, thank you for making the game I really enjoyed it.
Thank you so much for your kind words! I will definitely keep creating games, and hopefully by next year I'll be able to make something that'll really blow everyone out of the water!
Of course it is just my suggestion, but you could look for online sites with Color Palletes, apply one over screenshot of your game and see how will it look. I'm almost certain that with this simple trick you would achieve even better visuals. I hope this will be helpful in future projects :)
This game is truly a delight. Absolutely adored it.
Loved it, especially the flags at the end of each level haha. Tricky puzzler, though sometimes I got myself into an unwinnable state so a quick way to reset would have been appreciated. For your first jam game I think you did an excellent job keeping it simple but varied.
Thanks, the flags were my favourite touch haha! I definitely didn't think about a restart until after the deadline, so maybe I'll add it in after the voting period is over. Thanks for playing!
Super cute! solving the first puzzle was very satisfying once I figured it out. The visuals are really cute and suit the mood/mechanics perfectly.
Cool game! I didn't realize I had to go through the door only with the robot though, but that was my bad XD
This game rules! I laughed out loud when the flag came out from an unexpected spot on level 4 ;)
You rock, can't wait to see what you come up with next!
This game is truly a delight. Absolutely adored it. The flag is a fun touch. Last level is devilishly hard in the funnest of ways.
I like the ideas of the puzzles :) although I found for most of these puzzles I could just get the characters to be beside eachother and then alls I had to do was time the jumps. I will say though the theme is definitely well integrated
Fair enough! I got halfway into this concept when I realized that puzzle design wasn't really in my wheelhouse. That's why I did this though, to learn! Thanks for playing!