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Lifeblood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #713 | 3.464 | 3.464 |
Overall | #1792 | 3.101 | 3.101 |
Originality | #2002 | 3.161 | 3.161 |
Presentation | #2746 | 2.679 | 2.679 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Health and bullets are one; the game joins multiple resources
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really liked the game. I wish the cooldown for the bullets was a little faster. But It was really well executed over all. A nice amount of enemy variety too.
cool idea! fetching bullets makes game more fun and engaging:) good job!
Super cool idea! It makes it more intense having to go fetch your bullet back. It's a cool idea, you should work on it some more~ Super neat entry to the jam! Please check out mine when you have time.
Interesting concept! I wish that the bullets either did more damage to the enemies or there were more bullets to shoot. Cool idea! Makes you think about resource management! Great job!
Fun: I liked it! I wish the bullets could hit multiple enemies, that would add two thing: you could try to bounce the bullets off multiple enemies and you can try to lead them into your earlier shot bullets. I also wish
Originality: Nice idea and take on the theme!
Presentation: The art was ok, I feel like having different enemy types having different colors would make it easier to tell the difference.
Overall: Fun Game!
Thanks a lot for playing!
The bullets hitting multiple enemies would be neat indeed. In the heat of the moment I went for "when the bullets hit something they bounce off and become pickup-able", but there was probably a better solution to be found given more time.
As for the graphics, they're definitely not the best, but they came in very late as a result of coding going slower than I planned, so I had to make some quick decisions to save time.
I loved the concept and the execution was simple and clean. One thing I would suggest is to refill the player's health completely each round and delete the bullets on the ground. Otherwise, you will eventually run out of health hit by hit, even if you play well with your bullets.
Two types of guns was a nice touch as well.
Clean, well-rounded, and well-thought-out!
Thanks!
While I do like that you can get whittled down over time (thereby also decreasing your bullet supply), I think picking up the bullets automatically between waves would have been good, especially for the automatic weapon, which is a bit of a hassle to use right now.
a solid game and quite the fun.
maybe a small cooldown or invaulnerability when you take damage might be nice because you almost insta die if they catch up.
great work!
That is a solid base to expand upon.
I liked the concept of health = ammo, definitely worth expanding on. Gameplay was fun as well
Thanks! For the next couple of days I'll be taking a breather, but I'm definitely considering continuing work on it after the voting period.
fun