Play game
DASHING BALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1427 | 3.398 | 3.398 |
Fun | #1626 | 3.000 | 3.000 |
Overall | #1844 | 3.081 | 3.081 |
Presentation | #2345 | 2.845 | 2.845 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When we through the ball the character dashes with the ball
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
An interesting concept. I don't think I've seen a first person game with 2D sprites before. The ball was a bit hard to throw at the enemies though due to their speed and unpredictability.
That was a lot of fun! Challenging with a nice high skill ceiling!
9.69/10, nice.
Became a lot easier after getting used to the game and controls.
Quite predictable with the linear movements of the enemies, but still hard to attack.
I like it.
Feels really satisfying to throw the ball and dash to it. Well done!
The fun is here, it is really is to glitch and fly which is cool. Original concept but the enemy are difficult to predict which makes the game hard to play.
A little difficult to figure out how to play, but pretty fun :)
Made it to level 3 before getting hopelessly stuck. I think the concept of the game is super strong although in my opinion it would shine more in something like a 2d side scroller where you can very visibly and clearly see the area and velocity all around the player. In 3d space with the extra dimension of flying around and so quickly it can be incredibly difficult to see and estimate where exactly you are attempting to fly to.
I had fun! I found it hard to hit the enemies although shooting and the movement is fun I couldnt beat the game unu The music is also great, adds a lot to hte environment, congrats!
Really fun to play! Great submission :D
The ability of seeing through your own hands is a really interesting idea and worked really well, but being attacked from behind when there were so many enemies on level 4 felt quite punishing, and made me feel like I wanted either a health pick up to warrant my risk of launching into multiple enemies or to be in third person and see more of my surroundings, but in all an awesome experience and a really great job! Ps loved the music too! :D
thx staying airborn and staying in a corner helps in that level
thx
Very fun to play actually, despite its difficulty in targeting enemies and somewhat strange collision when dashing through them damages you sometimes. A trajectory depending on the charge would actually be beneficial and would improve the player's experience and not cause early rage-quit in the game.
Very fun. Very chaotic. Some sort of crosshair would be nice and a lower sensitivity cuz its very hard to aim as of now. Would love to see a more fleshed out version of this!
I liked game style and it is really fun to play. Good job!!!
Cool concept! I like the art style with the silhouette lines. The dash mechanic reminds me of the original Unreal Tournament teleporter. Great job!
Such a cool game, though it's a little bit hard to hit the enemy, especially the second level, give us a crosshair would be better.
Interesting gameplay and concept, was personally a fan of the gameplay but a tutorial would have been nice
Interesting gameplay and concept, was personally a fan of the gameplay but a tutorial would have been nice
A very interesting one button moveset. It was really fun to just dash around and spam the ball anywhere to do anything. Especially just endlessly flying over lava spamming the ball. Or just flying to infinity!!!
Though my main complaint would be the fact that the enemies seem to endlessly teleport around. Sorta mimicking the players dash, which isn't terrible, except that you end up dashing past each other basically ALL the time.
Overall though, I really enjoy the moveset for the game. The usage and setup have a lot of potential.
The art style's really neat and I like the idea of warping to your projectile in 3d space, but I had a lot of trouble aiming and figuring out what to do. I think what was getting me is that I couldn't really tell when my shot was making contact with or damaging an enemy. This may have been because I'm pretty bad at shooters and it's possible I never once made contact so I'm not sure. Overall though, it feels polished and like there's a cool idea at its core.
fun but a bit to hard to hit the enemies, maybe you can add some grace period after the dash where the player is invincible. I loved the art and style for the game as well as the music! Hope it continues
sure