Your interpretation of the theme is very unique. I never would have thought to use a power grid for Join together. But now that I see your project, I quite like the idea. The only thing that confused me was that houses didn't carry power between them but when you had a powerline on the other side it would. Overall a great puzzle game with a nice amount of polish. Good job.
Play game
PowerGrid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #797 | 3.426 | 3.426 |
Overall | #854 | 3.512 | 3.512 |
Originality | #886 | 3.630 | 3.630 |
Presentation | #1150 | 3.481 | 3.481 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everything is joined together Via a power grid
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I like this one. Starts out easy, but get more complicated in the end. I especially liked the later levels. Good mechanic, though the visuals aren't the best in communicating that the power cables are connected. (And I think you could have chosen a better color palette. Or made a better one.)
The way you put the items back to select another one was a unclear at first.
Nice game pretty chill. I can imagine playing this when I need to relax. More levels harder one. More mechanics like different powerplant generate different amount and yeah i would definitely play this
Unfortunately the game isn't loading for me. This is the error in the browser console if that helps. 🤷♂️
Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined
Godot https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:9
doInit https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:604
I loved the art and the idea. It’s a shame that it breaks when u reset on level 5 because thats when it gets challenging. Has a lot of potential to be a great game xoxo
Hey mate. Some feedback:
Having to click on the "component" I was using to be able to use another "component" is very weird. Why don't you let me just click on the other one without needing to click at the "component" I was using before?
Resetting broke the game one time. I'm not sure why but that made me afraid of resetting.
All the levels were easy. Except for the last one. That was rather hard:
Yeah It so annoying I know what causes that issue with the reset on level 5 but couldn't fix it by submission oh well. As for the second yeah I really wanted to add the feature where you just click the other button but didn't have time to set that up. As for the third you're completely right that's because it was supposed to have more mechanics and more levels that would ramp up in difficulty.
Nice art! I think it's better to create more challenging stages later on. Overall, it's a nice game.
Is this a song from sim city? it sounds so familiar
My constructive criticism would be that the money allocated in each level is usually exactly what you need, so you can pretty reverse engineer what to do. Would've been cool to have some more decisions to make
I like the concept, I think that it fits the theme well, and I get the SimCity for DOS presentation vibes for sure.
I recommend adding a section about controls if you get a chance. I had to press "space" to unselect a building (not sure if mouse was also an option, but didn't seem to work). Secondly, there's a bug that causes reset to fail. It worked on the very last level, but didn't work on an earlier one. You might want to add a note about it if you can reproduce the issue.
My only problem with it is that there's just not much depth to the decision making, because the cost/benefit analysis of 1:5 is just to simple. Easy ways to remedy that without blowing up scope would have been something like "solar powers in a radius, whereas power lines power linearly," or to have power output capacity that drives the placement of "hubs".
I hope you get a chance to explore the concept more. I can definitely see a place in my Steam library alongside tiles such as Mini Metro for an endless power-grid simulation.
Hi yes level 5 has a reset bug. I know what causes it but I can't fix it post submission.
You click the button a second time to deselect. But yes didn't have time to implement.
I really wanted to make it more complex.
I had so many ideas for problems solving I made a mock-up full of different stuff that would have costed different amounts but just didn't have the time:
![](https://img.itch.zone/aW1nLzYyNTIzNDIucG5n/original/Uz6J7y.png)
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