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Fruit Massacre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #483 | 4.137 | 4.137 |
Overall | #724 | 3.753 | 3.753 |
Enjoyment | #1047 | 3.437 | 3.437 |
Creativity | #1170 | 3.686 | 3.686 |
Ranked from 373 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's "Fruit Ninja", but you are the one throwing the fruits.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very interesting concept. Unfortunately, it was very difficult for me to estimate the speed of the fruits, which is why I often missed. I love the art style. Amazing work though.
i liked this! interesting mechanics and cool art style
what the flex, have you done hexakill ? XD
nope, i think the game would crash, didn't code that possibility lol
3085, ci sono quasi
lessss goo
Such a beautiful and addictive game, I have to set some time limits, because I think I coud be capable of playing it all day long. Special greetings for the art, the fruits and the logo are wonderful <3
how did you make such a beautiful arc?
Hey SereDim, thanks for the review! For the arc we mixed some elbow grease and programmer's tears.
(I will now write to one of the programmers to answer you seriously<3).
I got you 👌
this video explains the tool, then I coded it a little differently to adapt the tool to the existing code but the result should be the same.
I then applied a gradient color that uses the brightest and the darkest color for each fruit 🍊 and applied some transparency.
Then I added a .... we can call it "lag effect" on it: if you look closely 👀 you can see the line does not follow the mouse 🖱️ perfectly at the same speed, that's because the "sensibility" of the mouse movement would make the aim harder.
I hope this answers your question, see it as a thank for playing and appreciating our game 😁
Wait a minute.....Arc or Art? 😂😂
thanks for the explanation, I meant arc =)
This was so fun to play! I think it's really well done (considering they only had 48 hours to make it!) and once you get the hang of it, it gets more and more exciting!
Pretty good game! I like the idea!
My main complaint is that the game doesn't feel as dynamic as the game it's based on. Everything moves at constant speed. Would be nice, if speed of Xs increased as game progresses, and maybe they could be a bit varied in speed in general, which would make for more interesting gameplay. Also it could help make situations with 2 Xs more fair, in my opinion.
Otherwise, I enjoyed my time playing this game!
I really enjoyed this game. Great idea! Thanks for making game!
Thank you for playing it <3
Super polished and clever idea, I woukd never thought of it, for a 48h game, well done, can you also play my game so I can get feedbacks please!
Super polished and addictive gameplay!
At first you think you should just use max force but then you realise that you can make combos by using different speeds - which is surprisingly challenging and fun!
Can't believe you guys made this in just 48 hours . Well done!
Very fun, I could do this for hours. Art and music are also very fun!
Really nice artwork and creative idea. Took me a bit to realize that you had to aim the fruits at the purple x's, but after that it was pretty fun. My current best score is 95, but I think that's just my skill. 🥲
The road to becoming a good Fruit-Sensei is long and winding. But you have done very well!
Nice game, fits the theme in a fun, interractive and clever way! And damn those visuals are top notch, congrats to the artists!
A good 5 stars all around in my book!
Best I could do, got a few quads, but have yet to score a quintuple, is it possible?
I very much enjoyed the game, really nice idea, design, polish and art. I actually got addicted to playing it and I couldn't stop, which is very rare for a jam game! The only feature I would have liked would be a pause menu, with a restart feature.
Did experience some issues with web build though, I couldn't see the fruits and some menus were broken (prob because of rendering order, had a similar issue in my game with one of the sprites). Also, not sure if it's a bug, but a fruit getting sliced twice at the same time counts twice for points.
Congrats on submitting!
Quintuple is possible, but I think with 6 it could crash or smth since we didn't though it was possible lol
Thanks for the feedbacks, very useful!
Just got a 6 and it doesn't crash, it just doesn't give any points
We added you to the leaderboard btw hehe
Best game I've played so far! Even better than the original fruit ninja in my opinion. I spent way too long trying to beat 2110, but I finally did with 2300.
We have a new champion! Congrats, Sensei!
Here, this is your crown.
👑
Good job Sensei.
Hey, we added you to the leaderboard! :P
The fruits are hella cute. Especially the pear ^^ Great job!
Really neat game! I wish I had come up with it 😅
Great idea! Artwork was really well done!
Wow, what a challenging game!
You really nailed the feeling of fruit ninja but omg I am terrible at this game it's so hard! LOL