The chest monster is so devious! What a wonderful play experience! Couldn't get enough... who knew I had such an appetite for heros hahaha
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Mimic's Lure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #361 | 3.848 | 3.848 |
Creativity | #419 | 4.022 | 4.022 |
Overall | #523 | 3.855 | 3.855 |
Presentation | #1201 | 3.696 | 3.696 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of getting eaten by treasure box mimics, you, the mimic, do the eating.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Loved it very much. Only two issues- 1) there was a point on the first level with the rouge where he couldn't climb the ladder and was soft locked out of the game (until I figured out that R=restart) and 2) I really really wanted to play more of it XD
Loved it very much. Only two issues- 1) there was a point on the first level with the rouge where he couldn't climb the ladder and was soft locked out of the game (until I figured out that R=restart) and 2) I really really wanted to play more of it XD
Great twist on the stealth genre! Really good job with the level design, it does a really good job of teaching mechanics through gameplay! It would be nice if you could eat heroes when their backs are turned though :)
A great fun game with interesting puzzles. Some of the levels that explained mechanics (the ones that don't require any movement) do a good job of explaining the game concepts, but they are a bit slow and boring. I'd recommend either making them shorter or trying to explain the mechanics in a more engaging way. But still a very solid game :)
Solid game - the mechanics were all intuitively explained. You brilliantly broadcasted how the different heroes would interact with different things without a single word of explanation! I immediately felt confident I knew how they would react and could focus on solving the problems, which is the fun part of puzzle games for me. Great job!
Nice idea! I'm glad to see an actual stealth game here (especially with how tricky those can be to design in 2d). Overally, this definitely has potential to be developed into a full game
Concept is really nice! Some levels I didn't even need to do anything which is a bit of a downside in my opinion, altho the AI in those levels are well made so kudos for that.
Great game! I love how each character behavior is presented through the automatic scenes. The puzzle weren't easy but also didn't stump, just the right amount of difficulty.
Great fun! I love the puzzly nature to it, and the mechanics are simple but create interesting dynamics. With slightly better tutorialisation this game would be perfect! I would love to see this expanded to a full release.
I had a lot of fun with this! There was a good progression though the levels, and they really fit the theme. As some other people have mentioned, sometime the mechanics can be a little rough. But overall it was fun!
Absolutely fantastic, 5/5/5. Came for the mimic, stayed for the assassin gameplay.
I think you guys played around with the idea quite well. My only critic is that its kinda punishing. As soon as the enemy sees you, you’re gone.
I felt like if it had a little buffer like in most games with stealth mechanics like Hitman, Mark of the Ninja, Skyrim and others, it would feel sooo much better.
Still, once I got the hang of it, its all good. Its a fun game, I stayed to play a bunch of the levels.
I really like the concept! As others have said the waiting is a little bit annoying but the mechanical complexity is nice. It would have been nice to have a cone of vision to see what the enemy can see to make the stealth a bit easier, but overall really nice.
Awesome concept, although some of the levels felt a bit more like a waiting simulator. The music fits the theme really well too !
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