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Tower's Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #490 | 4.131 | 4.131 |
Overall | #778 | 3.721 | 3.721 |
Enjoyment | #938 | 3.495 | 3.495 |
Creativity | #1640 | 3.535 | 3.535 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this Tower Defense you play as the tower.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice game!
Super well designed fun game with a unique twist on Tower Defense gameplay! The artistic pixel directions were well done!
The different towers having different shooting mechanism was a nice touch! The graphics, animations, and sounds were well done! Good job! :D
Very intuitive and fun! Like the idea and the art work! Switching position is a very good idea for the reverse tower defence game.
Interesting idea! Though gameplay could feel a bit slow. Maybe allowing for more towers at once, and having the towers have autonomous, but played-controlled behaviours, would have sped up the gameplay? Otherwise, with some additional features, I could see this being a full game! Well done.
The audio was great and the art super amazing. I wish there was some UI telling you where the crossbow was going to target. The three towers where unique and the gameplay was fun. Overall great work well done. :D
This is good. Like really good. The art style and animations are fantastic for a 48 hour game. Great work.
I got more into this than I expected! Loved the bow and arrow action, and the animations were all quite clean. Never was able to kill a golden slime though... Great job!
Cool game, love the concept!
And i think that it could be made into a pretty fun multiplayer mode! :)
Pretty good game. The concept is pretty original and creative. I liked the presentation. The magic tower is almost unusable, it takes too much time for not enough reward. The cannon felt very nice and satisfying. Good job!
Love the art style and the concept is really creative. The bow was a bit difficult to aim, and it would have been cool to have enemy types that take more / only take damage from a certain tower. I found myself using the cannon the most because it just felt the strongest and it was quite satisfying to aim and use. Great entry!
This is a really cool concept!
Some ideas if you tweak it after the Jam - I got to wave 8 with about 70 health - the yellow enemies have way too much hp for their speed in my opinion and I basically only use the cannon - the bow was surprisingly hard to aim - maybe turn it around that you drag towards were you want to aim - should make it easyer and the magic tower felt useless because I could not tell how much dmg it dealt and who it would attack...
But I hope you keep working on it - one of the best TD games this Jam
This is really fun and addicting! It'd be nice if you had the time to implement that currency system you spoke of but 48 hours as we know isn't a lot haha, awesome job!
It's a REALLY satisfying feeling game! I feel like it could be made better by having tower switching bound to RMB rather than LMB. Extremely satisfying to just set myself at the end of the route and just spray and pray arrows (and ruining my fingers because of it, lol). Great job!
The graphics are so so cute! Really cool concept :))
Really cool idea and cute graphics!
Might be cool to make the weapon-swaps and the controls a bit faster to give it that hectic feeling (would have to speed up or increase enemies accordingly of course).
Very Interesting concept. I enjoyed playing the game, It would have been better if there was music of some kind.
The enemies were adorable but I loved the noise it made when you hit multiple at the same time. Good fun :)
Nice job, would have been nice to have a reticule for the arrow tower.
I love the design and the aesthetics. Really well done!