Very polished and the presentation is so stylish! It's amazing that there's a leaderboard!
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EB-87's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #122 | 4.102 | 4.102 |
Overall | #318 | 3.999 | 3.999 |
Presentation | #547 | 4.082 | 4.082 |
Creativity | #872 | 3.813 | 3.813 |
Ranked from 304 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of shooting at enemies, your gun shoots at you
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Unfortunately I wasn't able to run this without my browser freezing up or crashing - it seems this happens a lot with games made in this engine when I'm using a mac. Sorry I couldn't leave a rating, from the screenshots and other reviews it looks super fun!
My bad, I downloaded it and got to play it after all!
You guys designed something really cool, upgrading the center turret makes it easier to kill enemies but at the same time you're making it harder for yourself. It's a really cool take on the theme and the controls were responsive and fun to use. I thought I was decent at bullet hells but I stand corrected, my highest score is 168 haha. This is extremely polished and the sfx were super juicy. Really good work!
A beautifully simple concept transformed into a very compelling experience! There's a lot more to it than I assumed at first, I could see myself playing this for a while trying to go for a high score. My only critique would be the scoring seems to only be based on the time you managed to survive which incentivises the player to avoid killing enemies in the early stages as much as possible. Pretty small nitpick as once the game gets going it's pretty much impossible to keep that strategy up. Great work!
We had four more complex ideas and this one was the only simple one among them. We chose this theme after realizing the potential in game design from its simplicity, so we're happy that it shows in the final product.
The scoring system was too daunting from the time limit to get it right, so instead we just kept it simple. The strategy of avoiding kills is interesting, as it's also balanced out late game with wanting to heal, introducing a more aggressive playstyle. We'd love to encourage any kind of playstyle the players would like to try, so we've been thinking about rewarding player for style points to reward more experienced players in the updated version of the game.
Very compelling, you got the controls down perfectly. The player moves at just the right speed to narrowly avoid stuff. Great work
Such a creative take on the theme. And the 80s retrowave presentation is great. Really good submission
Nice Game! I liked everything about it! Pros: Everything, Cons: None. GG! Gameplay was great!
Such a clever idea, I love how the game gets harder as you upgrade but also destroys your enemies quicker. Really fit the theme well! Great job. The aesthetic is wonderful too!
I'm a huge fan of vapowave and this was fun twist on the bullet hell genre. Great work!!
Addictive game with feel-good feedback! I loved how the screen shake when you destroyed enemies.
This game is really fun :) I couldn't stop repeating it.
I love that the music makes it feel nice and chill while being bombarded.
The mechanics of the turret shooting you and using those shots is super creative!
I had lots of fun playing this.
Thanks!
Quite a fun game! In a lot of bullet hell games after a certain point you just become overpowered, but I like how this kept you on your toes -- how you needed to stay in the line of fire and that the bounce upgrade also made it more challenging! Fun concept - nicely done!
Nice game! I really liked the how the upgrades are both a blessing and a curse, as you have to dodge those shots before they can land on an enemy. Well done!
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