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Billy Bob's Block Bonanza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #813 | 3.917 | 3.917 |
Enjoyment | #839 | 3.533 | 3.533 |
Overall | #969 | 3.639 | 3.639 |
Creativity | #1833 | 3.467 | 3.467 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is a 2D platformer where you play by controlling the platforms!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice work! This is super nice to play and the puzzles are good fun, enjoyed it a lot!
Great game and concept! The visuals are really nice too
I think it would be nice if the tiles are snapped in place when stopped, since sometimes the player can get stuck when the tiles are a bit unaligned
Really great art and overall presentation. The timeline, the blocks, just everything was intuitive and pleasant to look at. Two things I might change would be to tweak the players control so they can cross platforms when they aren't perfectly aligned and maybe have the player not move until we start the timeline, to give us time to look at the stag
I love the idea, it's a unique application of the sliding block puzzle that gets you thinking way more broadly.
The art is excellent; even with a very small character you're supporting, you can still read everything very clearly (and even get a bit of a sense of personality from the little one!)
I'd love to see a speed-up function, as there were a few moments where I had to reset a stage and wait for my character to get back up to where I got to last time.
Hey, the alliteration here is fantastic. Seriously though, great art! Great job!!
Imagine Mark read our game's name...
Very good, although slight pain point with Billy Bob getting stuck and running through his timeline. sorta wish there was some kind of time manipulation feature. Still really cool and I like the pixel art + animations on bBob. Great Job!
Neat puzzle, a solid concept. I wish to control platforms using a mouse.
Nice implementation of the idea ! One trouble I had was replaying the entire level when you're near the end and fails. Behing able to have either checkpoints or a return in time would been cool : Other than that, cool game, congratulation to the entire team !
Good game, good gameplay, good style, but there was one issue and that was that sometimes if a platform was a out of place a little bit it would stop the character from progressing.
The 2d representation of a Tesseract is wild.
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
Absolutely crazy the amount of effort put into the design of the game and page! I love the mechanics and how smoothy the game flows! Good job :3
I would be very grateful if you rated our game as well!
Very cute little game. The presentation is beautiful and the levels are pretty clever :D
I really like this game. The gameplay is straightforward, and the art is amazing. When I first time realized I should adjust the block when the character sopped or moved reversely, I was so impressed by the game design.
I really liked it very much! My game has a similar simplistic concept. Well Done!
Oh this I like. From the pixel art style, to the controls of the level, I had a lot of fun with this game. If I had to give one critique, it would be that things feel too pixel perfect. I got stuck originally on the first level because one of the platforms was slightly too low. Another thing would be that I wish for a speed-up button, as some sections of the game felt just a little too idle for me, as I was waiting for something to happen.
But those are nitpicks. This game is really fun! Well done, you guys, you should feel proud!
Amazing little game, love the core mechanics - even if it took me a while to get to grips with timing my moves, specially on Lv.5 - and the variety of platform types in later levels; could definitely see this being expanded upon with other types of platform, additional “player” movement mechanics and perhaps other dynamic obstacles like enemies or deadly lasers you could block with platforms.
The cute pixel aesthetic really suits the game and I particularly like the little arm flapping animation when jumping/falling. 😁
My only real complaint would be that platforms could easily be controllable by click-drag or tap-drag, instead of requiring WS/AD/QE to move them, which would also make this work very well as a mobile game; overall though, fantastic work for a 48h jam. ◀️▶️🧑🚀
Sidenote; excessively professional look to the main page image, gotta be honest, wondering if one of the artists was dedicated purely to that - love it! ✌️😋💖
Love this mechanic bit difficult to get the tile exactly where you want them but GG.
I had trouble alligning the tiles causing the character to get stuck a lot. The visuals of this game are amazing! I love the VFX of the level start and end points and the UI is really clean and stylish. Great work!
I like the game, you can make snapping the mechanics for the platform