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Vikings Front's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #774 | 3.563 | 3.563 |
Overall | #1096 | 3.590 | 3.590 |
Presentation | #1173 | 3.708 | 3.708 |
Creativity | #1702 | 3.500 | 3.500 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game you are the AI playing against the player in a tower-defence game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
had a lot of fun, great work! keep it up!
The castle kept placing random things ... with a little more expansion and balance this would be really fun! Great job!
It is indeed a probabilistic algorithm, based on available towers and viking positions. We did not have time to expand it during the jam, so we will do research for a more complex algorithm if we revisit this project.
Thanks for the feedback, hope you had fun playing our game!
It is a good game :))
Cute
I would have preferred click and click to place the units rather than drag and drop but thats just personal preference i guess
I thought I could place all the soldiers in a row to win, but the defense side is smart enough to build all the defense at there. It is hard to figure out how to win, because the right side is really strong!!
Greatly enjoyed playing this game, although it took me some time to figure out that I needed money for the placement of the guys XD. I should have known that was a thing tho. It was really nice to see my "opponent" at work as well!
Wow, lost track of time there! Great presentation and fun to play. Well done!
thanks for playing!
I like the art and music of the game. The gameplay works well with the theme. Good job.
If you try to expand the game after the jam, I suggest having different levels and maps instead of endless survival.
the initial plan was to have levels, but we had to decrese the scope of the project
Cool idea and well executed, definitely fits the theme. I like how you showed the enemy (or should I say player?) actually dragging towers with a cursor!
But is it just me or is the ranged unit not actually ranged? Either way, great job!
It's technically ranged- but not really HAHA, didn't have enough time to implement it, so it's just a faster/weaker unit :)
It's a beautiful and well working game. how about a multiplayer variant ?
I'd like to know the price of my units!
Good job !!!
Thanks, multiplayer would be cool! we will look into the concept
Oh man so nice, very well executed and very cute art, loved it!
Thank you so much~!
Nice game! Would be nice to have the money each unit costs above their button
Nice little game! :D Well done! I like being able to see the AI. Pretty easily figured out where I could place units, however it might be nice to display the cost of a unit somewhere. Also took me way too long to figure out I could collect the coin bags. I guess 2am me is not the brightest. However, all in all for 48 hours this is very nice! Good job :D
Very creative game! Being able to see the AI's moves is pretty cool too. Only thing I had an issue with is not being able to understand why you can't place units.
You can place units on the left side of the screen! We should've made it more obvious, my fault!
love where your camera is and it's fun to play there's just not too much units ( bcs of the 48hours) and the fact that the cost of the units is not written makes it harder to understand why you can't place it and if you are not in fullscreen you cann't see the right part of the screen
otherwise that was really a good game with potential
Thank you so much for the feedback
Thanks for the feedback!