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They Need To Go Shallower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #270 | 4.321 | 4.321 |
Overall | #475 | 3.881 | 3.881 |
Creativity | #803 | 3.840 | 3.840 |
Enjoyment | #960 | 3.481 | 3.481 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a deep sea submarine game, except rather than having to fend off the hungry sea monsters, you are the hungry sea monsters!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Oh my gosh this game is gorgeous! Nice job committing to this aesthetic. Also its just fun to play. Great work here, high marks!
Very nice tutorial.
The art style for this was fantastic, and I liked the concept. The game itself is a bit too easy, but I can see you could clearly expand on this game with more time to make it something great.
This is a vey well made game. Keep up the good work!! 10/10
This game's art style is really unique! It's cool to build up an army of sea monsters to combat the enemies from the submarine. Overall, this is a cool and immersive deep sea game.
I'm a little biased because I love anything to do with the abyss or deep underwater setting. I'm actually working on a game that's up on Steam to Wishlist, that deals with the setting being underwater!
With that being said, I love the art style, l enjoyed the setting a lot. Nice play on being fish also the mechanics worked great. I could definitely see this being a cool full-fledged game with additional features. in terms of the game jam, this was a really cool submission! Great work!
Really nice and unique! Love the style you went for and the RTS mechanics felt great, the doodle / scribble artstyle went very nicely with the game!
i also enjoyed having a massive ball of light as i got a bunch of fish clumped up :D
Amazing atmosphere with good rts mechanics!
Excellent tutorial and a wonderful atmosphere, I really enjoyed sending my swarm after that submarine
Great art, unique gameplay, overall I enjoyed this.
I like the tutorial very easy and fast way to intro you into the game. I also liked selecting a group of fish and having them move together it's very pleasing to see.
Really lovely art on this one! Managing my swarm of fish was fun, and I liked having more grow in the background while I launched attacks. Having some sort of overflow for the food points would have been useful, since I often forgot to lay eggs.
Gorgeous aesthetic. Really nailed the lo-fi theme and that tutorialisation really feels nice.
Unfortunately, dragging doesn't respond in my build so I can't speak to the gameplay
Very nicely done, love the aesthetic, only the red lines and minor graphical issues are holding it back.
I'm not sure how you managed to make such a seamless and easy to read control and movement system, but I am very impressed. Especially cool implementation of RTS selection of units. I had a lot of fun with this, great work!
Extremely well balanced game, difficulty ramps up perfectly it looks great too! The tutorial sequence was done really well and didnt get in the way.The only concern is the submarinle lights hitting objects was a bit jarring. well done!
This game was more challenging than I thought. Great job on balancing.
Submarine down! As a fan of RTS games I had a lot of fun with this one. Growing your army of hungry sea monsters until I was swarming the submarine was super satisfying. Alongside a really unique art style, with more units and enemies this really could be something I would sink a handful of hours into. For what you did in the 48 hours, well done.
Really love the idea of this game! I think the strategy element of commanding your units is really fun. I think having more enemy spawn points would have made it more fun to play to give more variety. Also enemy movement could have varied a bit to give more unique scenarios but I love where this was headed. Would love to see a more fleshed out version after the jam is done. I'm a fan of the game!