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Play As Cards's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1211 | 3.692 | 3.692 |
Creativity | #1524 | 3.564 | 3.564 |
Overall | #1726 | 3.350 | 3.350 |
Enjoyment | #2715 | 2.795 | 2.795 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Besides playing cards players also have to reverse the roles to play as cards to win the game.And there are many role-reversing time in this game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Beside all those unbalance card draws, one thing I would like game to do is letting player choose direction to attack. I can't hit and run since the characters will attack the direction they are facing, which means when I run back, the character attack the back, not to the enemy direction. This makes the mechanic "control the character" become useless, since it doesn't bring any actual benefit.
That beside, game is great, cool mechanic! This game has a lot of potential after fixing all those things.
I decided to let player attack where they are facing consider to keep the control as simple as possible.That do make the characters hard to control..I 'll reconsider the controls.Thank you for the feedback!
I love deckbuilding and the cards are all cute +o+
If we don't have 3 characters from the start it's very complicated to win the game is a little too rng but that's normal in deckbuilding XD
That 's normal if I had time to finish the deck-building part of the game haha...Thank you for playing and the feedback!
grate concept but the game isn't balanced when it comes to card draw, you need to draw a weapon an a character to attack, something the enemy always have but the players doesn't
You are exactly right.I was too careless when configuring the enemies's decks.Thank you for playing and the feedback!
Really fun and great presentation. I had a few times where I kept drawing health items when I had no characters left alive so could do with a bit of tweaking.
Adding the health items was the biggest mistake I've made in this Jam haha, Thank you for playing and the feedback !
Its fun but a bit hard to play
Thank you for playing!
Really good concept and execution for such a short time, but like the others have been saying, if you don't get enough character cards, or if the opponent swings faster or out ranges you, you're out of luck. But with some tuning this could make an interesting full game!
Thank you for the feedback .I realize the difficulty and luck problem.And thanks for playing!
Pretty fun game but winning all depended on how many character cards you got at the start.
Yes I did not balance it well.Thank you for your feedback!
I like the idea of switching between a card and action game, but it was a bit difficult to play.
Thank you for playing!
Really fun and hard
Thank you for playing !
really enjoyed the concept, but somehow the players do not attack in second phase.....
and like others said difficulty was high. XD
I'm sorry for the bugs and lack of difficulty balance.It took too much time for me to complete the basic game flow.I'll try to do better next time.Thank you for playing!
Great job, game flows really well (other than the difficulty but what can you do in 48hrs). Love being able to mix and match base stats and weapons although base attack types were a bit misleading, I chose an archer to be ranged then it was melee which killed a run very quickly haha. Good job!
Hahaha that's another point for "roles reversed" theme.The detail of combinations by roles and weapons can be better if I have more time to adjust them.I'm really appreciated to see you sharing you play experiences.Thank you for playing!
Good concept, very good execution !
This has a lot of potential.
Thank you for playing!
Love the idea and the implementation! Besides the difficulty, it's a very enjoyable game.
Thank you playing !I regret for the miss of levels' difficulty design .It's glad to see that you still enjoy it~
Interesting approach to the theme, quite good mechanics also, like it :)
Thank you.I'm glad to see that you like it~!
That's a fun game mechanic... build the deck, then play as a card! I got a few challenging rounds with only potion and weapon cards, I guess that's fate! haha! Well done for making such a complex game in 48 hours! :D
I considered to ensure at least one role card for the fist draw phase but at last I ran out of time and end up with many regrets hahahaha. Abd thank you for playing!
Really nice, the game is really hard tho. Making a better progression level and having some hand on the deck that we are using and the game could be a great hit.
Yes time was so limited I had no time to adjust the difficulty and add deck build features..Maybe I'll polish it better after the jam,over.Thank you for playing!
very challenging! i liked the way you transitioned from the card world to the battle arena! however either i didnt really know how i could move or if i could...
Thank you for playing!I realized the first level is too hard after the jam closed.And of course you can move by click where you want to go.If the movement did not work maybe it's a bug or something.I guess restart the game should solve the problem.I'm very sorry for this.
Wow! really good for a 48h game!
I did ran out of my all energy to create this.Thank you for playing!
被发牌员疯狂制裁,玩炉石传说时的被动技能在这里突然触发了,我要在你的腿上写个惨字
hahahaha,是我平衡没做好
Yooooooo we had the same idea lfg
What a coincidence hahahaha