Epic. Even with any rough edges one could point out, I genuinely think you've made something special here. Great work :D
Play game
Boss Builder, Jam Version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1240 | 3.661 | 3.661 |
Overall | #2526 | 3.083 | 3.083 |
Enjoyment | #2801 | 2.750 | 2.750 |
Presentation | #3193 | 2.839 | 2.839 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the boss of an RPG, or rather, the developer of the boss.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Having some trouble following what's actually happening and I find the first choice a bit odd. There doesn't appear to be any reason to pick lower hp?
Either way, I love stuff like this, just setting up a thing and throwing a simulation at it. Pretty cool. Not sure how scalable that is, but the world needs to more of these type of games :)
The idea is amazing! Always love games where you can create something and then test it.
Wish it had something more however, like some more visual representations to actually see your boss attacking. Also beeing able to see in game what your ability does, and the enemy too would be cool
Great idea, well executed and a very nice aesthetic the art and music all fit together well. Building the boss is super interesting and if the heroes grinding glitch was fixed I could spend hours trying out different bosses. Will definitely be waiting for a post-jam version of this one.
Played this on Mac. My game has also been build with Godot, Safari doesn't work at all, but Firefox or Chrome will, but you need to be patient while it loads (after a few minutes).
I created an indestructible monster. While I was writing this comment I have had 17 attempts. Which is great, I love to win! It would have been great if you had to create multiple monsters and they die naturally after a few days. But hey, you made an interesting games in 48 hours, so good job!
Great idea. I thought about it myself, your's take on this is nice and very fitting for the jam. Nice work!
Awesome idea! It's fun to build your boss and watch the fight play out!
I was wondering how many attempt the heros were gonna make before they give up, then I saw the info about some bosses being unbeatable. Yay that's mine ;D
Cool idea! Makes me think of Soda Dungeon but in reverse which is sick
Yeah, I wasn't certain whether the goal was to make a hard, but non-invincible boss, or to just make the hardest boss possible, but I stumbled around and accidentally made something which does a party wipe and out-regens the party's DPS. I watched until attempt 20 and realized that the grinds do nothing.
This could be interesting, but I would definitely enjoy it with more context. Good job.
Finally, now I can feel like the impossible bosses on some RPGs :). It's very satisfying see every attempt of the AI player unfold to decant in failure jajaja. ¡Felicidades!
Oh, but I want to be a pig boss, why here is no pigs?(
Btw, interesting idea!
Thanks :D
I took the basics from https://game-icons.net/ and spent some time coloring them.
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