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NYX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #528 | 4.100 | 4.100 |
Overall | #2017 | 3.250 | 3.250 |
Enjoyment | #2970 | 2.700 | 2.700 |
Creativity | #3334 | 2.950 | 2.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
n this captivating game, you assume the role of the all-seeing game itself, controlling the fate of Nyx, a shadow warrior. As the game controls Nyx's predetermined path, your task is to strategically place platforms, creating a safe route and protecting Nyx from hazards. In this unique twist, your role as the game challenges traditional gameplay conventions, allowing you to shape the destiny of the protagonist.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Clever design, but even the second level felt ... well ... broken. The spike hitboxes werew insanely large compared to the visuals, Nyx's pattern changed every level, and it just felt kind of .. not all there.
The VFX is pretty spectacular though.
The art and music were excellent. As was the gameplay design. Though it could be fine-tuned, it felt great trying to guess the optimal positioning for the platforms. Very well done!
This was really cool! I was getting super frustrated on some of the levels! Pretty tough but I did beat it!
Loved the blob-y fade out effect a lot.
Very nice style. I strugled a bit with how Nyx moved and the removed platforms, but I think it was a beutiful game.
Nice game! The UI and art are nice and the concept works well. It would be nice if there was UI that could show what moves Nyx would take before pressing play, but other than that it's a nice little game!
I didn't really understand how Nyx moves
The presentation is beautiful!
Gameplay-wise, I didn’t really like that after death/Nyx being lost my platforms were deleted. In some levels, if you just press Play to learn Nyx’s movement, they will die and the platforms are gone, and rebuilding them for every single try just to be able to learn the pattern, it felt more tidious than challenging.
Love the aesthetics, the UI work has a lot of juice in it, really gives a nice effect. The game itself is pretty challenging, took me a few attempts on some of them to get through the level. A way to speed up the death or reset immediately would be nice to make another attempt with a slight tweek. Really great stuff. Also big fan of the name.
ooo i love the visuals and also that Nyx is my name
Haha, we had remarkably similar ideas! I like the visual style, and how the player moves in steps rather than continually - makes predicting the movements a lot easier. I would be cool to be able to edit a solution and try again rather than restart each time :D
Very well done
Really cool art style and nice animations. Tons of polish and a nice mechanic
I love the art style, it looks amazing! Well done.
simple concept with close to perfect execution with a ton of polish and great level design/puzzles,
Good concept, however the very small number of levels keeps it from reaching the potential it has in terms of puzzles.
great game but Nyx looks like a crewmate from amongus
Presentation is a bit bland but the overall gameplay is fun