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Trickshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1701 | 3.506 | 3.506 |
Overall | #1975 | 3.264 | 3.264 |
Presentation | #1983 | 3.345 | 3.345 |
Enjoyment | #2291 | 2.943 | 2.943 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as the gun instead of its wielder!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I don't understand the slow-motion mechanic, but overall interesting game idea
It just slows down time whenever you rotate mid air to give you a chance to aim and shoot. Thanks for playing.
I don't know if I have the patience to get through a game like this; it kind of like a game by Bennet Foddy. I would make the bullets home in on the nearest target to make it a little easier.
I'm 40. Game is too hard for a boomer.
I’m sorry you didn’t enjoy it :,( Thanks for giving it a try!
Massive learning curve, but this could be a very fun game if expanded to add more movement options/upgrades/more guns and more enemies.
I’m really glad you think that! I am strongly considering continuing to work on this after the jam. Could you maybe elaborate what other movement options you have in mind?
The concept is very cool, the controllers need a bit of tuning and the music is too loud lol, very great game however, nice to see a fellow godot enjoyer
Good point, this music is rather loud. Thanks for playing!
Very difficult movement, but as others have said, once mastered it is insanely satisfying to hit enemies! Well done and clean visuals.
Good job!
Movement is pretty difficult to get the hang of, but immensely satisfying once you get used to it. Enemies are a tad hard to hit, but other than that great entry!
I’m glad you enjoyed it! Thanks for playing.
Hard but very well presented. I hope you develop this further :)
Thanks for playing! I certainly am considering developing it further.
I found it very difficult but it was good nonetheless
Very hard controls, I feel like higher jump would help with that, but the concept itself is cool
It has a similar concept with mine!
Yes! I played yours too, its really well made.
The concept is fun, but I had very hard time getting anywhere. The slow-mo effect helps a lot, but it feels too out of control (for example when you want to turn to the other side). Otherwise great game! :)
When you’re on the ground, you can turn by hopping and rotating, but when you’re in the air, I agree; sometimes, you just have to accept the bad shot. If only we had a bit more time to tweak the controls :(. I will say though, difficult as they are, the controls grow on you with a bit more practice! Thanks for playing!
Really creative concept, unfortunately too difficult to control :'), I feel like maybe rather then a wave survival game, a more platformer orientated approach would have worked better because the movement does feel good when you get it right :)
I agree! But we ran out of time to try out a platformer style game and design levels for it. Thanks for playing!
Awesome concept, really well done!
controlls were hard but i enjoyed playing it for a bit
Great idea
I think this game has the potential with a little bit balancing for the controls.
too difficult for me sadly, but I love the concept!
nicely done :)
Yeah, I’m sorry :( We ran out of time to balance the controls. I’m glad you liked the idea though!
This game was a bit tough for me to fully enjoy tbh, but overall a neat idea. Id love to see a version of this without gravity or something
Very cool concept, good game!
Tough to control but that's part of the fun! Nice work.