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A jam submission

Friendship Scales MountainsView game page

Aug. 2024 - Hello Friendo's submission for the GMTK 2024 Game Jam
Submitted by bearlikelion (@bearlikelion), Camden Martin, CarinaMachina, Troll-Lyd, RunnyBabbit (@RunkneeBabbit) — 10 hours, 20 minutes before the deadline
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Friendship Scales Mountains's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5763.7453.745
Overall#8823.7093.709
Creativity#10423.7663.766
Style#15803.6173.617

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The levels and puzzles are built to scale for each character's specific size

Development Time

96 hours

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+2)

That was incredible, the controls felt smooth, the maps were well designed, the story was charming and the music absolutely slaps! Great effort!

Developer(+2)

Thank you Wayne, we adored your entry too!

Submitted(+2)

Love the game! Played through and enjoyed the story so far. I got to all 3 characters and switching between them and using their unique abilities is fun. Then comes the dark cave part. I couldn't figure out how to get past and got stuck lol.

Developer (2 edits) (+1)

Thank you for playing our game! The Giant can pickup the flashlight next to the dark part and Press E to light the way for the human and elf.

Submitted(+2)

Really cool how much you managed to pull together in such a short time. I really enjoyed the art style and the mechanics of the game.

Developer(+1)

Thank you so much for playing!

Submitted(+2)

Really great game liked the characters and the music a lot!

Developer

Thank you so much! We're so happy you enjoyed it =)

Submitted(+2)

Heey, I really liked the game even playing with only 2 characters xD, as here are some compatibility issues on Mac M2. The game crashed the first time when I opened the path for the human to reach Humanville (in DuckDuckGo), and then it crashed again when I was carrying the elf towards the town (in Safari).

Aside from that, the art style is fantastic! The concept fits the theme well.

Developer(+2)

Thank you for playing! Unfortunately we didn't have any Macs to test on during development so there some compatibility issues :( 

I plan on trying to fix these post-jam.

Submitted(+2)

Really enjoyed playing this! Great mechanics with each of the characters, made for some really good puzzles! Love the art style and character design too! Awesome work! 👍

Developer(+2)

Thank you for playing! ❤️

Submitted (1 edit) (+2)

Really cool game, the artstyle is gorgeous. Keep it up!

Developer(+1)

Thank you! The two artists (Carina & Runny) did such a fantastic job!

(+2)

Very nifty, although I managed to get the human stuck with the horn (the intended path out was too tricky on the third jump, the space was too narrow) so I tried to progress without her hoping I'd find a solution. Ended up getting the three so far separated that I couldn't get them back together again.

Developer (1 edit) (+1)

Thanks for playing! We noticed that too in testing after the submission time ended.

Late night level design has it's flaws 😅

(+2)

Indeed.

Submitted(+2)

More people need to see this game NOW!!! so well done :)

Developer(+1)

Thank you! ❤️

Submitted (1 edit) (+2)

I’m only mentioning this because the art looks incredible, the sky kind of jarryingly bland considering how good everything else looks

image.png

ohhhh it’s water!

image.png

human can… sky walk?

those are very nitpicky points, really impressive how much logic and puzzle design you put into this game, appreciate a lot that the human can carry the elf to eliminate some annoying backtrack

felt clever to “discover” that the human can also climb the vines

very solid experience, solid application of the theme

other than the SUPER nitpicky items above, the only think I’d consider improving is the stutters whenever you pick something new, don’t know what the game is doing there but feels super jarrying (minor thing, doesn’t really affect enjoyment of the game)

edit: the giant jump really made me laugh, didn’t see that coming

Developer (2 edits) (+1)

Thank you for playing and commenting! ❤️

I wanted to try and fix the dialogue manager performance issue but ran out of time :(

There were a lot of other performance optimizations that took priority 

(like the shadow puzzle killing framerate in web builds)

Level design was a challenge and constantly changing, we wanted to tease the water section without revealing it.

Also the sky walk is a bug from the ladder :( 

Viewing comments 11 to 1 of 31 · Previous page · First page