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Catbox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #473 | 4.028 | 4.028 |
Overall | #773 | 3.744 | 3.744 |
Enjoyment | #980 | 3.554 | 3.554 |
Style | #1483 | 3.650 | 3.650 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It matches the theme with the objects re-scaling themselves when they go through dimensions and using that mechanic to solve puzzle. It is also on aesthetics with our sense of scale getting put to the test with recursive dimensions contained within dimensions themselves.
Development Time
96 hours
(Optional) Please credit all assets you've used
Song attribution is Headscratcher by Congusbongus
Everything else is from me.
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Comments
Very fun & a cute idea
although i kept mistyping r instead of e which reset the level - maybe picking a key for reset that isnt directly next to the pick-up/throw button?
Oh you're right, I've changed the key mapping in the newer version but did not thought of that, thanks!
Thanks for the virtual cat hug! I enjoyed the game.
I love this little game. I keep coming back to it. The puzzles are clever and the music is awesome. Fantastic work. I'd play 200 more level like this on my Switch.
Amazing puzzle game! A creative take on the theme.
This game legitimately broke my pig brain
I have no idea if the solutions I arrived at were actual solutions, or if I broke the game
Unfortunately, I couldn't get past the second level where the inter-dimensional purple boxes were introduced. My brain was too far broken at that point lol
I don't necessarily have any real criticism for this game since it's basically a sandbox-ey game and it definitely succeeds in that aspect.
( I also want to clarify that if this review sounded somewhat negative, it's actually not. I genuinely loved this game and think that both it's main idea and the execution of said idea was honestly phenomenal, it's just that it really did leave my mind broken and confused lol )
Cool take on the theme. In some ways, it's very similar to our game, but the change between how objects scale, and where they enter the smaller level makes it completely different. I think it could have benefited from more signposting that throwing things into and then out of a block changes their size. I also got stuck a few times because the objects were rotating and couldn't fit through a space that they otherwise should be able to fit through. I wonder if having the objects be rotationally locked would help some. Overall great game, thanks.
This game is great, really good mechanics and very polished. I also like that there often are multiple solutions to each puzzle.
Never before has there been a more obvious top 100 entry, this is exactly the kind of game the theme was intended to constrain into existence, incredible concept with a high level of polish and charm too. My only real complaint is I wish the camera zoom/move was linear instead of whatever it is now, because it can get really disorientating, and took a while to even work out what was happening at first.
Once it clicked though, the genius of it blew me away. Doing things like using our expectations of what functions a key should have against us, and also when I found out - yes, you CAN pick up THAT. Incredible work, five stars all around.
It is really interesting how things get bigger and bigger. Also very polished.
Really cool dimension shifting. Reminds me of Patrick's Parabox. Pretty cool. I noticed there was a slight hiccup with the camera when switching dimensions. Otherwise, great job!
It would be awesome if you could rate my game too!