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Catbox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #473 | 4.028 | 4.028 |
Overall | #773 | 3.744 | 3.744 |
Enjoyment | #980 | 3.554 | 3.554 |
Style | #1483 | 3.650 | 3.650 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It matches the theme with the objects re-scaling themselves when they go through dimensions and using that mechanic to solve puzzle. It is also on aesthetics with our sense of scale getting put to the test with recursive dimensions contained within dimensions themselves.
Development Time
96 hours
(Optional) Please credit all assets you've used
Song attribution is Headscratcher by Congusbongus
Everything else is from me.
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Comments
I love the sfx. Very smooth switching between universes, gj.
I was really hoping to find a multidimensional game, solid title.
Love the juice, and the humor of it all.
I got some QA notes, of course I can get things "too" big... I love it.
I can also jump and grab a key at the same time. So I can speedrun/skip intended boxes by using a large key instead.
so awesome game idea, love this game design so much ,wonder how this game mechanism work
CAT FLIPPING!!!!!!
This is a pretty interesting and stylish puzzle. I don’t have much to say about presentation beyond that it’s great, so I’ll focus on mechanical stuff.
Control scheme felt a little frustrating. You would usually use [Space]/[W] to jump and [E] to interact.
The main point of frustration for me was that it is quite easy to softlock yourself. Sometimes keys get stuck in the unreachable place, sometimes you mess up and objects grow too big and get stuck, or gets janky because of physics. I think the level that introduces bumpers is the worst offender here because in addition to that one of the keys will not fit the door. And replaying a level after softlock takes quite a long time.
The more control over tossing objects would also be helpful. Although once you understand that object consistently rotates depending on your direction it becomes easier.
I’ll be honest, I didn’t finish a game although I got quite far. Since the only mechanic you use to progress is tossing objects between dimensions to make them bigger, it gets repetitive quite fast. The dimensional box adds some variety, but for me it wasn’t enough to offset the frustration.
Overall, it’s a fun and funny puzzle, and with a bit of polish will be a great game!
I had an "AHA !" moment when I figured i could use the level as a stepping stool. That's the mark of a good puzzle game !
I got a bit frustrated when accidentally throwing a box too big inside the other dimension, though, after doing a few unweildy loops.
The mechanics are interesting. Jumping was a little confusing. W worked just as well as Z so I am not sure why you used Z as an input.
Cool game! Interesting realization of the theme. And amazing puzzles!
Amazing puzzles! I had a lot of fun with this!
I liked the sounds and UI transitions but I had a bit of trouble with using Z to jump... The throwing mechanic was quite enjoyable once I got used to it though!
best game I have played so far in the jam. very creative, great execution, good style, balanced puzzles. I also love that you added a tutorial on how you managed to make recursive dimensions.
I cleared all 10 levels(Proof: two orange cats). I like how the player can knock off the painting. I even play the second round to try to knock all the painting but I can't seem to do it(skill issue).
There seems to be a collision issue sometimes but understandable.
Nicely polished, watching the cat flip about is fun! The puzzle mechanic is neat and it's great that you save progress. I was stuck on a level when I started writing this but hopped back in and cleared it :D
Very nice and well-polished game! Only problem is that some of the puzzles can be a bit frustrating to solve because it's hard to position the objects precisely when you throw them, or it is difficult to position the dimensional box in exactly the right place.
Also how do you get such a pretty-looking game in WebGL? I tried to port my Godot game to WebGL (also in 4.3) but the 2D physics just broke, so I had to remove it.
I did nothing special for the 2D physics to work on web really, make sure to not have too many unecessary collision detections or too complex polygon shapes, you may also have to change global 2D physics parameters in the settings
If you have code around collision you may want to use _physics_process instead of _process, there's lot of direction to work to improve performances
I see. My game involves drawing objects with the mouse and then turning those into physics objects, so it is normal for each collision polygon to have high double-digit or even more than 100 vertices in them. Maybe that's why. I also enabled collision detection to play a sound effect, but I made it so that it disabled itself after one collision, so I don't think that's the main problem. All my physics code is in _physics_process as you said though.
There should be algorithms that can simplify/decimate geometry. But I don’t think there are any built-in in Godot..
Cool concept with great level design and nice graphics, I loved the transitions! Well done!
Omg!! Parabox platformer, really love this, it's completely breaking my brain
Cool concept !
Help my key is the size of the entire dimension. I love the concept of that one puzzle game taken into a puzzle platformer experience with cute visuals to accompany it. I'd love if the puzzles were a bit more challenging because the game felt pretty easy overall. Still, really good game!
Didn't expected to see a Patrick's Parabox 2D Plateformer one day, but it was a very cool idea! Really good work!
I can use keyboard in the menu, but cannot use it to move when I enter the level. Did I not set something right?
When I changed to Safari it worked ! I think the problem is Chrome in Mac
I'll check it out
Some people were having trouble with my game on Chrome on Mac so I've just been telling them to use Safari. I think it must be an issue with the Godot export/itch.io sharedbuffer settings or something since my game is also made with Godot...