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A jam submission

Size MattersView game page

Rescale yourself to scale the mountain in this fun platformer!
Submitted by CRYPT1X — 7 hours, 21 minutes before the deadline
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Size Matters's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6123.7223.722
Style#10563.8523.852
Overall#10813.6363.636
Creativity#23153.3333.333

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has the ability to rescale themselves in order to scale the mountain by jumping over, fitting through and breaking through the obstacles in this platformer.

Development Time

48 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+1)

Cute platformer, as others said I also messed up a little with the space key, because in my mind is tied to jumping. The camera was a bit shaky (on Firefox at least) but it wasn't much of a problem. Nice fun experience, fun level design with challenging jumps. Nicely done!

Developer

Thanks, much appreciated :)

Submitted(+1)

A cute and simple idea, executed well. The only thing i wished, was that rescale ability was tied to another button (i kept messing up my jumps. Muscle memory haha). Nice work

Developer(+1)

Thank you, I will change the input once I can update the game :)

Submitted(+2)

I really liked the game! I think the camera was bugged for me as a friend who was playing it at the same time as me had a much larger view of the map. However, it was still a blast to play especially with the sound effects whenever you jump or change size. The art style was also something I found really aesthetically pleasing! Great job! :D

Developer

Thanks, much appreciated :)

Submitted(+2)

Really fun platformer! I was fighting my muscle memory the whole time with space not being jump, but it was worth it! Cute easter eggs and nice sound design!

Developer

Thank you!
Quick question: the spacebar thing seems to be the main feedback from people, do you think making it arrow-keys only would fix this problem, because then the player has their right hand on the arrow keys and left hand on spacebar, instead of the standard left hand for WASD and spacebar together?

Submitted(+2)

Maybe but I would say that changing the size to E and SPACE to jump, noone would say a thing. In Celeste, it took me a very long time to learn that C is for jump, even tho it is objectively much better for a precision platformer like Celeste is. If you are making a small game that the player is going to spend max a few minutes on, you should adapt to the player and not make the player adapt to your game like you would in bigger games :D

Developer(+1)

Ah thanks E is a great idea I'll change that when I can update my game

(+1)

Thanks for the sound design compliments!

Submitted(+2)

Good job!

Submitted(+2)

cool game! fun mechanic, there is potential for really cool levels

Developer

Thx :)

(+3)

Great game - it is so fun to play and smart! I like the graphics and the soundeffects. And I adore the easter eggs :) You did an amazing job, especially accounting the short time you had, and being sick too ...

Developer

Thank you very much :)

(+2)

Glad you enjoyed the sound design!

Submitted(+2)

That was quite a fun game. And accounting for the time you had it is excellent! The graphics and the audio fit the game very well. Slight problem tho. I didn't like that you change size with the spacebar because I am so used to thinking that it is for jumping. But maybe it is a skill issue :)

(+1)

Thanks for appreciating the audio work!

Submitted(+2)

Cute game! The resizing mid air took me a while to get the hang of, but it's a fun mechanic! :D

Developer

Thank you!

Submitted(+1)

Pretty cute game, I got frustrated after the mid air size-changing part, that long jump is too hard :( Congrats on finishing the game even tho you got sick, thats awesome!

Submitted(+3)

Amazing game for the short time you had! The mechanics are great and the way the camera zooms when you move is so satisfying. Definitly 10/10. GÖRF reference makes it 11/10!

Viewing comments 10 to 1 of 30 · Previous page · First page