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A jam submission

Break to ScaleView game page

A puzzle game where you break apart blocks and use them to make a path forward.
Submitted by CutieMonica (@CutieMonica) — 7 hours, 24 minutes before the deadline
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Break to Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2234.0694.069
Enjoyment#3073.9083.908
Style#3574.2534.253
Creativity#4364.0464.046

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme of Scale courses through the veins of this game. The main mechanic is breaking down large boxes to make smaller ones, you're exploring a massive factory as a tiny robot, blocks get bigger the further you go, and the dialogue implies a grander narrative than you can see in game.

Development Time

96 hours

(Optional) Please credit all assets you've used
Key art by Rand0man

Music from Chris Logsdon

SFX from Chris Logsdon and David Stearns

Shaders from c64cosmin and GNamimates

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Comments

Viewing comments 69 to 61 of 69 · Next page · Last page
Submitted(+1)

Loved the artstyle. A really good polished game!

Developer(+1)

Thank you!

Submitted(+1)

Loved the idea of planning out your route before getting to move. Very vell polished, nice artstyle and music!

Developer

Thanks!

Submitted(+1)

Super well done! The visual effects for a jam game were especially awesome. Music and atmosphere, just incredible. I did seem to get stuck here and there and have to reset because I couldn't move or break a brick, but once I got the handle on the puzzle design, it was very intuitive and easy to follow. Amazing work! :D

Developer (1 edit)

Yeah that happens at times, still no clue why, thank you for playing!

Submitted(+1)

Really polished, good gameplay, nice visuals, very good concept!  I love this!

Developer

Thanks!

Submitted(+1)

Really fun! its amazingly polished and the puzzles are all well thought out, good work!

Developer(+1)

Thank you!

Submitted(+1)

Really well polished version of this idea, both in presentation and mechanics.  I don't really have any complaints!

Developer

Thank you!

Submitted(+1)

Great entry! The gameplay and visuals are on point, and the difficulty of the puzzles is just right, not too easy or hard. My only problem is that the physics when dragging the blocks around is wonky, but that doesn't really affect the gameplay much. Good work!

Developer

Yeah I tried to fix that for 6 hours before submissions closed, never did figure it out, I'll be trying to make it better after ratings close! Thank you!

Submitted (1 edit) (+1)

Nice work and the robot was pretty cute! The game was very polished and had a nice difficulty, not being too hard or too easy. The only time I really got stumped was on the second last level and it was nice having a little "aha" moment once I figured it out.
I had some difficulty clicking blocks in the browser version but had no issue with the downloaded one

Developer(+1)

Really wish I could figure out why blocks stop being clickable sometimes, it feels really random. Thanks for playing!!

Submitted(+1)

In absolute awe that you did all this in 96 hours! And apparently this is a solo dev too? Incredible. It feels extremely fun an polished - very, very impressive. I really hope you work more on the game because this ha so much potential. The gameplay, the mechanics, the art and the animation - they all feel so good. Hopefully after the jam we'll see a published game on steam from this

Developer(+1)

Maybe, I've had the idea bouncing around in my head on how to expand both the gameplay mechanics and the story, I'll keep updating and polishing it here and saying in dev logs if I decide to make it into a full thing or just leave it as is since I am kinda content with where it's at. Thank you!

Viewing comments 69 to 61 of 69 · Next page · Last page