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Azira's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #392 | 4.226 | 4.226 |
Overall | #659 | 3.805 | 3.805 |
Enjoyment | #741 | 3.660 | 3.660 |
Creativity | #1700 | 3.528 | 3.528 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our main character can enlarge and shrink !
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Nice art and juice when the ghost goes through the right color. But I had frame rate issues that made the game hard to play and I couldn't figure out how to go up or down. Really nice thumbnail and colors though.
I was first intrested by the cover, but then I found an enjoyable game worth my time.
Gameplay:
- It's very simple, but it uses well its elements. As I usually said, most of game jams products could become potential mobile games, but this one is different. Not in a bad way, thought. I don't see its potential in creating progressive levels, but more in its original core: an infinity loop with a score. And I would put the real difficulty on the speed, because if you start to become very fast, this game could become very challenging.
Also, you did a good job on making the rules very simple and intuitive. I have a flaw, when I'm tired I don't follow the written tutorial and I decide to understand the game only by playing it. I did this with yours and I got the "color rule" after two terrible runs, thanks to the model animation and the vfx.
3D:
- The models are simple, but funcional for a Game Jam. Also texturing was not bad and I liked the patterns on the glass.
Be careful at the columns of the ruins: they are not perfetcly polished, it seems they have some faces flipped.
Graphics:
- Funcional, even if the idea of the positioning of the stained glasses isn't great in concept. But this is my personal opinion. It gives the idea of it only for the colors, but... hey, it's functional to the gameplay.
The only thing I really thing you shuold refine is the tutorial image on the itch.io page. Now that the Game Jam is over, it's better for the page itself.
Music:
- Very enjoyable track, it express well the happiness of the main character. Maybe if you play a lot it could become a bit repetitive, but this is the risk for every track in this infinity-loop-games.
Relevance to the Game Jam's Theme:
- So much literal that, I think, could have been developed better. Do n't misunderstand my words, the game works and it's engaging, but I've seen better on this point.
So, I had fun playing this game, good job.
I was first intrested by the cover, but then I found an enjoyable game worth my time.
Gameplay:
- It's very simple, but it uses well its elements. As I usually said, most of game jams products could become potential mobile games, but this one is different. Not in a bad way, thought. I don't see its potential in creating progressive levels, but more in its original core: an infinity loop with a score. And I would put the real difficulty on the speed, because if you start to become very fast, this game could become very challenging.
Also, you did a good job on making the rules very simple and intuitive. I have a flaw, when I'm tired I don't follow the written tutorial and I decide to understand the game only by playing it. I did this with yours and I got the "color rule" after two terrible runs, thanks to the model animation and the vfx.
3D:
- The models are simple, but funcional for a Game Jam. Also texturing was not bad and I liked the patterns on the glass.
Be careful at the columns of the ruins: they are not perfetcly polished, it seems they have some faces flipped.
Graphics:
- Funcional, even if the idea of the positioning of the stained glasses isn't great in concept. But this is my personal opinion. It gives the idea of it only for the colors, but... hey, it's functional to the gameplay.
The only thing I really thing you shuold refine is the tutorial image on the itch.io page. Now that the Game Jam is over, it's better for the page itself.
Music:
- Very enjoyable track, it express well the happiness of the main character. Maybe if you play a lot it could become a bit repetitive, but this is the risk for every track in this infinity-loop-games.
Relevance to the Game Jam's Theme:
- So much literal that, I think, could have been developed better. Do n't misunderstand my words, the game works and it's engaging, but I've seen better on this point.
So, I had fun playing this game, good job.
Gioco veramente carino e una delle entry in 3d più curate che ho giocato!
A huge thank you to everyone who has try the game, rated it and/or let a comment/feedback !
Shine on you ! :)
Really cool concept and the aesthetic is very well done! The difficulty also doesn't feel like it ramps up too suddenly either. Awesome execution overall and a very cool game!
The levels are beautiful. The concept felt simple but effective. Great work!
Really fun! I appreciated the color indicators a LOT. Definitely helped with making the game more playable. The splitting mechanic was cool as well! Nice job!
Simple and sweet! The speed up works great as the adrenaline to do the 'one more run' feeling. Theres only one thing I'm a bit confused, why are there portions with 3 openings? I suppose its for option of convinience, so you can either you the slip or the middle one, but usually I would just stuck to the one I initially was in xD
Great work on this submission!
Very cute concept, and I love the added mechanic of needing to match your color/size to the platforms. Nice job!
Simple but entertaining, I especially liked the color-coding for the passages
Well polished endless runner - the concept is simple, the art is amazingly cute, and the gameplay just works. The only nitpicks I have is that the screen explaining the controls is a bit inscrutable, and it took me until the second run to understand that I can split into two to not crash into chains.
This game is so lovely!
The animations and faces they make when they blow up or shrink down are adorable, it's super easy to pick up and together with the music and sound effects they make a wonderful little experience, well done :)
Love the art and music! The background was really beautiful and I like the expressions of the ghost. One wish is a little more variation in gameplay. Anyway, the idea is interesting and easy to understand and the difficulty was quite good too. Great job!
The visuals are great, and I'm impressed with how you turned a seemingly simple concept into something so creative. The design of the tutorial menu was well done and visually appealing. But I did find the tutorial itself a bit confusing. That said, I had a lot of fun playing, congratulations!
I really liked the game, even though the how to play screen was a bit hard to understand at first. Really loved the aesthetics
Very polished, loved how the ghost slide in the obstacle and the sound effect that goes with it!
Also creative way of using the theme, colors are a clever way to indicate the needed size so that's cool!
Good job!
This really cute and creative! The game is really well polished, I noticed you have a nice "grace period" so the player's timing can be a little off changing sizes and it still works. (much needed for me, thanks for that!) I had a blast, the music, the cute character design, it all came together beautifully with a simple but fun game mechanic. Nicely done!