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A jam submission

Asteroid Rescaling CompanyView game page

Arcade space game about hurling space asteroids into your space grinder to earn some cold space cash.
Submitted by AVeryShinyCoin, Lex Heilling — 2 hours, 3 minutes before the deadline
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Asteroid Rescaling Company's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2334.0614.061
Creativity#2424.1824.182
Enjoyment#2623.9393.939
Style#6464.0614.061

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You change the size of asteroids to mine them; bigger to be more valuble, smaller to be easier to move.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Really great game, I liked the music keeping the tempo up. I would have liked to be able to pan the camera somehow, I keep running into asteroids that appeared out of nowhere. with some practice it stopped happening but I feel it would give me more situational awareness.
I enjoyed this take on the theme. I was constantly making moment to moment decision about whether to prioritise moving my current focus towards the M.O.L.E or to get what I can from it and move onto another one. A really well put together game.With the gem asteroids appearing to take my focus off whatever I'm doing to get it as large as possible was also an excellent touch and mixed up the gameplay.
Really well done, I'm very impressed by the great gameplay loop you've created.

Submitted(+1)

Very well done! Love how you incorporated the theme by growing and shrinking the asteroids themselves! I did feel that it was easier every time to just pull in small asteroids and then grow them at the last second to get the most money, but regardless it was a fun time maneuver around trying to make as much money as I could. Good work! 

(7 edits) (+2)

I played Asteroid Rescaling Company for like three hours of beta testing and now I have played Asteroid Rescaling Company for like two extra hours since it released. My friends Lex and AVeryShinyCoin™ are both very cool and smart and sexy and everyone should rate up their game.

Submitted(+1)

We’ve had a pretty similar idea for the theme. 😅😊 Good execution! 👏

Submitted

That was fun and super Polished.  I did seem to lose a lot of asteroids if they went off screen, but That was a super solid game and it felt really good.

Submitted(+1)

Really impressive! A satisfying core gameplay loop - dragging small asteroids in, then growing them large as their momentum pushes them into the grinder never stops being satisfying. I did feed myself to the grinder a lot by accident early on, but I wouldn't have it any other way! I was also impressed by how many additional mechanics you added to the later levels, and the inclusion of an endless mode complete with an upgrade system really was the icing on the cake. Great art and music too. I look forward to playing more of this later! 

Submitted(+1)

Cool idea and fun to play. The controls feel very smoth and the game is overall polished. 

There does seem to be a 'cheesy' tactic that might need to be addressed in some way. You can find a relatively still asteroid near the drill and pull it in VERY slightly. After it starts moving, go to the side or above it and just start scaling it up. Since it's slow, once it hits the drill and breaks up, the smaller parts are also slow so you have time to increase their size a lot before they hit the drill(in which case I think they again spawn more small parts?). I think it would be better if the asteroid was sold as a whole once it reached the drill.

Developer

Thank you for the nice comments and the feedback!
The tactic you're describing is definitely something that was on our radar as we were developing the game. Our earlier build had the asteroids be sold entirely, but the feedback we got was that it was really jarring to have massive asteroids just pop out of existence; having them be broken up into tiny chunks which get ground up one by one felt a lot more satisfying.

Ultimately we decided on the current system, because whilst it might enable some cheesy tactics, those were still a lot more fun to discover and master. In a more fleshed out version of the game, we'd definitely try to address the issue in a way that still keeps the grinding effect.

Submitted(+1)

I had a lot of fun with this game. If I were to critique something I think the extra mechanics(gem astroids and push mechanic) work against the core mechanic of pulling astroids in. Both feel more rewarding with less inherant risk thus incentivising they're usage over pulling in astroids. For the push mechanic I think an easy compensation to this would be to auto break pushed astroids to be very small so they'd be worth less when grinded(on initial glance). Players could still increase individual sized astroids which would add complexity to the game(I guess that wouldn't really solve the critique I have of it not being more risky though :( ). For gem astroids I think it could be fun to allow gems to provide a bonus reward if individual gems are grinded(not while they're stuck in the astroid). Players would engage in both astroid pulling and missile firing by shooting gem astroid last minute before they get grinded for a larger score.

None of these critiques should take away from the fact I had fun with this game and think it's very well executed(and it fits the theme very well). Great job!

Developer(+1)

Thank you for the feedback and the kind comments!

We do agree with you on the push mechanic ending up a bit too powerful in the final version of the game. The "battery charge" used for both the push and the missiles was something we added relatively late. Before that there wasn't a limit or cooldown, and the missiles was a bigger focus for us, meaning the push remained largely untested. Your suggestion of the push breaking asteroids is an interesting one, and we'd certainly try that out if we decide to keep developing the game!

Submitted

fun, neat game! finicky in the best way! definitely nailed the sense of scale

Submitted

Well designed game, had fun playing it!

Submitted(+1)

That was really fun to play! Once you got used to scaling the asteroids, the gameplay felt really smooth and exciting! I also loved the art, audio, and fun humor throughout! Loved the premise that we were just on the job haha. Good work!

Developer (1 edit)

It's true, even in space we can't escape the 9 to 5!

Submitted(+1)

The pixel art is great, the controls smooth and fits the jam theme perfectly. I loved it!

Submitted(+1)

Loved it! Very smooth gameplay, well thought mechanics, it's defenitely something with even further potential!

Submitted(+1)

I agree with the others, scaling up the astroids just as they hit the drills to earn extra $$$ makes a surprising amount of fun. The mechanics from the later levels were also quite fun, also with the different drill arrangements, you had to think differently there.

Submitted(+1)

I really enjoyed this! feel free to check out mine!

(+1)

A fun little game! Fits the theme well as well.

(+1)

Really nice idea on the scale theme. The ship controls play really nice and each level is fun to play through. Sound effects and music are great. I also love the graphics.

Submitted(+1)

Very interesting. i think we had similar ideas for this theme

Submitted(+1)

Really liked the aesthetic and mechanic, very original!

Submitted(+1)

Super space game! I like the mechanic :)

Viewing comments 24 to 5 of 24 · Next page · Last page