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Asteroid Dust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1839 | 3.480 | 3.480 |
Enjoyment | #1912 | 3.200 | 3.200 |
Overall | #2570 | 3.147 | 3.147 |
Style | #3889 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game scales in a factorio style where you need to plan the resource routes to avoid running out of tools.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://freemusicarchive.org/music/holiznacc0/gamer-soundtrack-caves/cave-2/
cc0 sound effects from https://freesound.org/
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Comments
Good job! Using angles to direct the resources and having limited angle bounces made it a fun little puzzle to figure out where to go. Have the bomb do potentially more than just 1 square of damage would have been nice.
It was really nice to see chains build up, and in a way that didn’t use the typical conveyor belts. Good job!
Very nice concept. It was a bit difficult to understand but once I got it was pretty fun. Getting the angles right was satisfying. I wish the bombs were a bit more *destructive* (muahaha), Nice work on the procedural world generation.
This is really cool. It's nice to see your "factory" expand over time. Quiet satisfying. I have to say, it was a bit confusing at the beginning, so maybe a small tutorial would have been great. But this is a jam game after all, so that's pretty much nitpicking.
Overall, a really cool entry and an interesting spin on the theme. Good job!
It is hard to understand at first so better UX and UI will help. the art style is good but could use some work. Music is well enough. Overall a decent experience
It took few minutes for me to understand the concept but when I got it, it was very satisfying! Nice work, it shouldn't have been easy to code that!
The idea is very cool and fun and the music is phenomenal!
It would be cool if I could take back a tool I placed because I misplaced them a few times and was stuck with one of the tools in a corner
Other than that the game feels solid!
Btw that was procedural generation right?? sick!
Holy smokes this is a cool one. Perfectly scratches my type 2 civilization itch. Would love to have more tools for terraforming (astroforming?) and some kind of factory assembly type stuff so it really feels like you’re harvesting. Looking forward to playing the full game ;)
Good idea! Easy enough to get into, and it's nice to plan for future drills. Congratulation for making this!
Very creative game!! Once I figured out how to play it, the game progressed very smoothly!
With a tutorial to help guide the player in, this could be a really awesome game! The core gameplay can be quite satisfying once you get into it. Nice work!
Great concept! Definitely felt the “the factory must grow” urge. I wish bombs were more effective. It felt like I was bottlenecked on digging out resources at times.
There is a bug that you can place cannon drills on resources without an outside edge and it pretty much just deletes your drill since it uses the drill but doesn’t place it. I ran into that right at the beginning because I wasn’t sure what the rules were and my nearest resource was inside an asteroid.
I also found the drill stacking exploit, which trivializes the game but I assume was not intended.
Would love to see a complete version with more mechanics!
Ok, so I thought I was going to give the same review other people gave me that I started playing was a little confused then I got how the game worked and I was having a loooooot of fun with it, but then I figured out you can stack the drills on top of each other on the same mineral... So the game got a little too easy lol.
But really fun concept would love to play a full version of this game.
I was really confused at first, but when I figured it out I was having a great time! I wish you could pick back up your machines to change your setup. Ores may need to be a bit more frequent too. Sometimes the starting situation was just impossible so I'd have to refresh.
My initial reaction was "Well this looks pretty basic, doesn't it"
Fast forward to an hour later, I'm trying to figure out how to bounce one loose cannon into a off-placed redirector, just so I can unlock one more bomb which would unlock 3 more ores and then I could finally get those two more redirectors I need to---
Wonderful game, it feels like you created much with very little mechanics. Also zooming out to look at your network bring so much dopamine.
Sidenote, I think I found an exploit where you can point two ridirectors towards eachother and let them stockpile ore for a while before pointing it all into the mothership to get an instant boost in levels.
Hey, very fun concept!
Readability decreases over time as you dig more and more resources, but I really appreciated the originality of the core gameplay :-)
Good work!
this was really quite interesting, with being able to bounce streams to use fewer things, though it did crash when i got to level 12, it was running perfectly before though.