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A jam submission

Blocky MorphologyView game page

Replicate boxes to solve puzzles
Submitted by DawaStudios — 1 day, 6 hours before the deadline
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Blocky Morphology's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9423.5653.565
Creativity#15783.5653.565
Overall#22213.2543.254
Style#42562.6302.630

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Replicate boxes and reduce boxes to solve puzzles

Development Time

96 hours

(Optional) Please credit all assets you've used
Epidemic sounds, FMOD studio for unity

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+1)

I liked the main mechanic and your use of it in the puzzles. As you said below, some of the puzzles require a fair bit of trial and error. There were some great puzzles, but I still feel like there was a bunch of design space left unexplored. Great job regardless!

Submitted(+1)

Creative mechanics that fits the theme well. Better to have tighter level design and continue to move if I press the arrow keys down.

Developer

Thanks for playing! Yep I 100% agree, the undo also should be holdable for rapid undos, and the levels were not the best, I would have loved for them to be less trail-error.

Submitted(+1)

Huh, that's a pretty creative mechanic! Solved everything except for level 9, which I'm too tired for today, and I'm very sure I cheesed level 12. I couldn't figure out if there were deterministic rules which direction a push would happen when a block would grow from both sides? Probably there are, but they weren't super clear. I think mechanically, making that more intuitive is the biggest challenge. After that, add some more polish and a couple more levels and you've got a good puzzle game ready to ship :D

Developer(+2)

Thanks for playing! Sadly there are no deterministic rules for which direction blocks are pushed in :/, obviously with more time I would set out strict rules, and probably not have levels where the player would have to question it at all, but that's game jams!

Submitted(+1)

I like it, its a nice idea and lots of scope to and more puzzle interactions to the core idea you have. Good work! GG

(+1)

Just echoing other reviewers to say that I enjoyed the concept and the core gameplay, and think it could be quite good with more development time.

Submitted(+1)

Very nice game, loved the idea. I would love to have some kind of indication on what direction does what for the handles/levers. Maybe something like an arrow bigger than the other or something visual. Great entry nonetheless.

Submitted(+1)

Very nice! It was a bit hard to understand how stuff would actually scale, especially when it seemed it could push the trophy either horizontally or vertically. Maybe it would also be nice with outlines or what would happen to each color if you scale it up. (Or maybe it gets too easy, not sure)

Anyway, great job! I enjoyed it

Developer(+1)

Thanks for playing! You are definitely right, that was bugging me the whole time, but I had to go with it :P. I don't even know how the blocks will interact sometimes, if I had more time I would have loved to make a better system for displaying where objects would go after different pushing directions.

Submitted(+1)

A very simple, elegant core mechanic and you do a lot with it!  Plus it's a great response to the theme! One of my favorite games of the jam so far. WELL DONE! 

Submitted(+1)

Damn I’ve never seen such mechanic before, its really unique and creative, you really have to read how the blocks react in order to understand the puzzles. I really liked playing through all the way to level 8 where I got stuck.

Submitted(+1)

Really cool puzzle game! Its very hard but i like it. Levels 6. 8 and 10 made my brain feel funny :D Also the music has no reason to pop off so hard, i love it :D

Submitted(+1)

Really interesting mechanic, with nicely increasing difficulty in levels. Well done!

Viewing comments 31 to 21 of 31 · Next page · Last page