Really great game! Got stuck on level 6, the puzzles are well thought, the first ones teach you well the mechanics, and soon after there are good challenges built on that previous knowledge, the game fits the theme super well. I think this should be one of the winners! Good job!
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Blocky Morphology's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #942 | 3.565 | 3.565 |
Creativity | #1578 | 3.565 | 3.565 |
Overall | #2221 | 3.254 | 3.254 |
Style | #4256 | 2.630 | 2.630 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Replicate boxes and reduce boxes to solve puzzles
Development Time
(Optional) Please credit all assets you've used
Epidemic sounds, FMOD studio for unity
Comments
This is really well-designed! The puzzles built on each other in a nice way, and I think there was just the right amount of them. I did find it a bit confusing the first time I accidentally destroyed the goal and was forced to go back - maybe a message on the screen would've helped with that. Good work on this, though.
Fun puzzle game, love the expand/shrink mechanic, it plays out really well, nice work!
Very clever. I love me some grid puzzlers, and this one is pretty good. I particularly like how they're levers instead of buttons, which allows you to lock them off or cause them to become one way doors.
Such a great puzzle game! I really like the puzzles you came up with! The basic concept was easy to understand but boy, some of those levels were tough! I think it fits the theme well too. Nice job!
I like the concept, and it's a good design on how to present puzzle games by introducing the mechanics in an incremental way. I do feel like the mechanics were sometimes ambiguous/unpredictable on how it would grow when two blocks would grow at the same time. That's nitpicking though and something that probably would take quite some time to iron out, the design and idea are both fantastic!
It's a well-made game. The last several levels are pretty tricky, though. You really gotta use your brains to beat them.
To me, it isn't always clear where blocks will be pushed. Undo would be great for that even if it is just one step.
Other than that I liked it.
Very novel puzzle mechanics! Had me stumped a few times til it clicked, which is exactly what you want from a good puzzle game
This is a really clever concept and take on the theme of scale. The puzzles are a really good difficulty, and they always feel satisfying to complete. Good work!
Wow, really fantastic puzzle concept and level design. The last few levels really broke my brain, but I got through them. I would love to be able to hold down a key to do multiple movements/undos rather than having to click the button a bunch of times. But otherwise, fantastic work!
(p.s. I think you would enjoy my game. It is a thinky puzzle game as well!)
Wow ! The main idea of the game is really well thought out, and fits perfectly into the theme of the game jam. The levels are all interesting and offer depth of thought. While I was finishing the 12 levels, I found a bug. When a lever is inside a wall, if you try to walk to this tile, the lever is pushed.
(Bug fixed)
(Comment copîed from the game page)
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