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StarSkipper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1732 | 3.518 | 3.518 |
Overall | #2543 | 3.155 | 3.155 |
Enjoyment | #2702 | 2.946 | 2.946 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It starts from a small scale of only a couple stars to travel to and quickly expands to a larger field of play
Development Time
96 hours
(Optional) Please credit all assets you've used
Music is "Forward Motion" by Simon Folwar on Uppbeat
All sound is from Uppbeat
Spaceship, skybox, and UI lines & font are from the Unity Asset store
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Comments
The 3D effect when you go fast is really cool :)
The gameplay with mouse doesn't really fit I think or maybe I didn't get it :3
At first I wasn't getting it. But once I realized the way you were playing with the concepts of physics and the necessity for fast paced thinking, it got really intense, lol. I really liked the idea, there is a lot of creativity underneath the simplicity, and I am all in for that. Congratulations on your submission!
It took me way too long to learn how to play the game. But once I did, I had one of those brain-galaxy (pun intended) moments where I said to myself "Ohh! I see what's happening here!". Good job!
I didn't understand how to control it at first (it could be helpful to explain the controls on the game's page since it's not immediately obvious) but once I figured it out it was a lot of fun! I like how you have to think quickly to plan a path through the stars in real-time and then act accordingly!
Just added a quick explanation to click on the stars to travel - I totally didn't think of the fact that most games in the jam would use WASD to move around and that clicking wouldn't come naturally as it did in my brain lol
Took a while to understand how the game worked. Travelling to different lightbulbs is cool!
This made me really have to plan which stars were more important to approach and think quick on my feat a nice and simple game that made my brain work fast
This made me really have to plan which stars were more important to approach and think quick on my feat a nice and simple game that made my brain work fast
This made me really have to plan which stars were more important to approach and think quick on my feat a nice and simple game that made my brain work fast
Very cool concept! My bad aiming didn't help me out, but I enjoyed it very much. The sound effects and background music were also very satisfying.
loved it!
Interesting concept! Would love to see this expanded with more ideas and more polish on the controls (at a certain point it almost feels like I’m playing an aim trainer :D)
Really well thought-out game!
fun concept. would definitely be interesting to see developed further
Cool game. Quite satisfying to find a blue star right as you were about to die.
Real interesting concept! The zoom effect and scaling intensity of the sound and speed was really well done! Was a little disorienting to have new starts pop into existence in the early levels, but got the hang of it!
glad you liked it! And yeah, the star spawner was by far the hardest part of this thing. Who knew procedural generation was, like, hard? Certainly not me when I started lol
Loved the concept, I think it would be fun to further expand of this.
This game sounds like an exhilarating cosmic adventure! I love the idea of exploring at light speed and managing fuel with brighter stars offering more
cool
Cool game, loved the zoom out effect after visiting a few stars.
Thanks! I had to break out wolfram alpha to calculate the right rate for the zoom lol
The music is awesome in this!
Thanks! I got it off Uppbeat and it's by Simon Folwar. They've also got a ton of other good tracks that could be useful for games of all kinds of themes.