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Legend Scalebur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #261 | 4.035 | 4.035 |
Style | #358 | 4.250 | 4.250 |
Creativity | #396 | 4.063 | 4.063 |
Enjoyment | #495 | 3.792 | 3.792 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme is "Built to Scale". So I created a 3D Adventure game where your sword will grow when defeating an enemy, so you can solve puzzles while it becomes difficult to avoid obstacles.
Development Time
48 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
I LOVE THIS ART STYLE!!!
Thanks man, now that I saw I've played your game, I've already made a game about squids too lol
Great game!
The puzzle mechanic being the fight mechanic feels good, and the level design is well thought around that.
The Blob Boss is waaaay too easy, as you see him appear sloooowly and have time to place the sword at it's location before he can make any move...
Thank you for the experience!
And the music was reeeeaaaaly good! You chose... wisely!
Thank you, I did the boss easier on purpose so more people could enjoy the game!
this was really polished, great take on the theme.
I love the way you implemented the theme into your game! Defeating enemies makes your sword longer, but hitting rocks shrinks it. And you need to increase the sword's length as much as you can to progress through the level. It's a very well-made game with a clever mechanic!
The art style is so cute and the giant sword is very creative.
Top marks! This game was fantastic, great concept executed well.
Nice take on the resizable sword idea. Really polished and cute ! well done !
I love the art and vibes. The big sword mechanic was good, but it was frustratingly easy to hit the civilian characters and immediately lose. Very cute game though.
So you should have hit the rocks on purpose to make the sword smaller
Very cool game that took its main mechanic and actually evolved on it. Only complaint is that the camera angle sometimes made it difficult to avoid rocks when your sword is really long and pointing downward. But otherwise a surreal and cool journey with a fun mechanic at its center. Great job!
Cool game, I really liked your pixel art style, also gameplay. Great game.
Love the art and how colorful it is. I also really liked that the more powerful you got, the harder it was to play the game. Very well done! 👏
I love hitting the switches with the sword when it gets long enough—Great way to do progression! And I know everyone else has said it already, but what great visuals!
Nice game! well executed and felt polished