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BBLIR

35
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3
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A member registered May 30, 2024 · View creator page →

Creator of

Recent community posts

Really cool idea! The controls are a bit sluggish though imo.

Pretty neat! It could use some variation in the tilesets and it's quite difficult, but it has potential!

Very nice! It's simple but it does its job well, as janky as it is.

Took a bit of figuring out but it's a cool game! Although, I kinda suck at it :P

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Sisyphus simulator!

I loved this, ik it's kinda like a rage game but there's thought behind it, like separating it into levels, having objects around to indicate slopes, etc.

The camera can be a bit awkward though, in level 2 I got the ball off-screen and had to go up and down a bit to get it into view.

Fun and chaotic game! I love the sound effect, the run and door placing SFX are amazing

Saw this game on the stream and I'm glad I got around to playing it!

I wanna try the game but the game keeps freezing around the double jump tutorial sign :(
From what I've seen though, the atmosphere is great, as are the controls, and I trust the other comments that this is a great game!

Good concept and vibe! The camera angle is really awkward for WASD controls and the game was a bit choppy for me but I had a good time.

Good use of the theme, though I found I can just tap space a bit and win the game easily.

Pretty cool! It took some time to figure out because I zoned out while reading the tutorial but when I got it, it was fun!

Thank you! I don't think I'll expand on it after the jam, but if I ever need a break from my other projects I can make a V2!

I can add it after the jam's done, I built the game using code that even allows for remapping. I simplified it to WASD at the end of development to avoid potential problems.

Ok, playing again it seems to have been my laptop eating inputs (holding space and right didn't let me shrink down), sorry about that.

Really cute! The green blocks were quite tricky.

This game's wild! Great art, music, nice interpretation of the theme, definitely going in the top 20!

It's ok, the comment means a lot!

This surprised me! The ways you can interact with the resizing blocks and how they alter the stage itself is great!

Oh. My. God. This is genius! If this doesn't get in the top 20 or at LEAST top 100 I'm eating my desk. As a pixel artist I approve.

Cool idea, though the speed that the enemies arrive at and the number of clicks they require overshadows the building aspect because you don't have the time to build.

This is a game I feel like speedrunners would enjoy a lot. The jump on space with WASD kinda threw me off though, I'm more used to it in 3D.

This one legit made me laugh, I didn't play the whole thing but I loved every second of it!

I wannit. (I really like the atmosphere and the resizing mechanic, only complaints are that you can get softlocked in the pit (give players an exit), the tiling gets a bit boring and the stack of cubes lagged my laptop)

Had a lot of fun! At first I was annoyed about pushing the balls around but I managed to figure out the pulling is tied to the shrink ray but not its meter. I hope this does well!

My main complaints here are that a red block can too easily be hidden behind a red one and the reset is too abrupt, otherwise I liked it!

Very nice game! I suck at this type of game but it was fun. Could use smoother controls though, i.e. snapping after you're done dragging, not while you're moving the piece.

Neat mechanic of changing your size to maneuver around platforms! It's kind of annoying though that you can't change size when moving.

I really love the vibe! I find the controls kinda annoying, but the mechanic of controlling your size based on the beat is great.

As a musician I didn't really make any connection to musical scales, but the game itself is very good! Even though my wrist hurts now...

Really cool relaxing game! I would also have wanted some sounds but the visual design makes up for it

The idea is neat, though imo there's no stakes for going big or advantages for going small so I ended up just using the max size.

Pretty cool! Though, the difficulty curve's a little off, it starts with one of the hardest ones to get (2nd would be a better starter) and a few of the final ones took no time. The vibe's on point too!

Pretty cute game! Good use of block sizes and the limited aiming.

Couldn't really tell what I was fighting because of how abstract the designs are but it was a good time, especially with the sound effects. Also good idea to colour the boss eyes for each attack!

Thanks for the feedback! What gave you trouble?