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Bookhazoid

52
Posts
3
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A member registered Mar 12, 2018 · View creator page →

Creator of

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Couldn't get out of cage because of massive frame drops on top of the hamster wheel. But game is adorable. Good job!

Thank you! And I'm glad you had fun!

Thank you for kind words! And game dev is hard even without such brutal time constraints. So be proud of what you could achive.

Glad if that helps.

Look like good core mechanic for some kind of horror about space madness and centuries-old loneliness. This game made me want to try Godot sometimes. Great work!

Thanks! Glad you had some fun.

Glad you liked it!

Thank you for playing. And for your feedback.

Good controls are really hard indeed. So I don't have solutions. But I can describe problems. Initially I was confused with stop symbol meaning "Record" (in my head this is a circle) and double "Play" symbols. So i had to go an read how to actually play the game. Also I didn't really get why so many different keys are used for notes. Plus every stage keys were different. And it's hard to coordinate vertical in-game keyboard with horizontal real one. Also I had slight issues playing starting note at right time. I think if time indicator was visible before track starts it would be easier. Metronome was not very helpful for me in this regard.

Interesting and fun idea. Could be a great game. Well done!

Cool idea. Adorable execution :D Good job!

Controls feels bit akward. But the game is interesting. And it's so satisfying to hear full melody at the end. Good job!

I ended up jumping all the time to not waste paint. But it didn't help much :D Fun concept. Very well done!

Nice little game. Good job!

Beautiful game! Fun idea. Well done!

Omg! Almost a God simulator of sorts. I wish things didn't get out of hands so fast. Very intence gameplay :D Cool artstyle. Perfect entry!

Haha! I had to use both hands to get to 45s. Fun game!

Interesting idea and nice game!

Almost defeat the boss. But my skills are not good enough :D Fun game. Good job!

It's interesting to see another take on tower building game. Slightly struggled with pieces rotation when grab them. It feels unintuitive for me. But very well made game overall. Very good job!

Fun game. Beautiful pixel art. Good job!

Was stuck for a bit with this one. Very well thought puzzle concept. Incredible game!

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Thanks!

Thank you for playnig!

Thanks for playing! Hunger came out slightly obscured mechanics. And "how to play" explanation in main menu was very rushed. Game jam life indeed.

Qute a big scope for such short time. Well done!

I really liked the car model. Controller feels decent (despite some camera issues). And it's cool mechanics that you don't loose speed immediately after shrinking. Could potentially build cool gameplay from this. Good job!

None of this makes any sense at all :D Had some fun. Good job!

Good looking game! Physics is very wanky. Couldn't complete the goal. But had some fun both with crane and the car :D

Thanks for playing! I wish I had time for proper tutorial and UI.

Getting constant Level Failed message on second lever after scaling platform down :( But nice artstyle and music. Good job!

Getting through walls was a bit surprising but felt natural. Good take on theme. Sound and visuals are pleasing too. Well done!

Cool concept. Great job!

For whatever reason I keep pressing wrong mouse button every time I try to scale pizza :D Adorable little game!

Thank you! I'm glad you liked it.

I was jumping for the apples for couple of minutes on first level until realizaed that i can exit :) Fun music. Good job!

Didn't get to the end. But Idea is cool. So as presentation. Really wel done!

Good job! Liked the artstyle. But failed at understand where to go after second potion.

Turn-based & Carrion. Unexpectedly satisfying combination. Good job!

Hilarious and cool game! I wish I had a saw in other hand for melee and shortening the barrel.