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Brewing A Gain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #259 | 4.324 | 4.324 |
Overall | #522 | 3.872 | 3.872 |
Enjoyment | #865 | 3.601 | 3.601 |
Creativity | #1250 | 3.689 | 3.689 |
Ranked from 148 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme of this game is scaling your alchemy business. As the game progresses you need to manage more parts of the process. Additionally, the play space scales throughout to incorporate the new elements.
Development Time
96 hours
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Comments
This concept is great well done. You have already aknowledged the issue with the colours for accessibility but aside from that I think this is very well done. Great choice to include symbols and things to help with matching the cards. This deffinitely needs some tweaks and some polish but it is very enjoyable to play and will be fantastic with some work
Great entry! Should go without saying that it feels very polished, for a game jam game. Lots of juice and felt satisfying to play.
I also liked the interpretation of the theme, I wished more entries took this approach. It felt quite chaotic come the end!
My gripes with the game do little to diminish the experience - the text was a little too small for me to read and it felt awkward having to pause to go between the book and the game. I think that's just the nature of having the game in 3D though - I imagine an overlay toggle key or whatever would have felt a little unnatural.
Great job overall!
Very nice art and music! Cozy, relaxing and whimsical! Nice!
This is absolutely brilliant ! The style and polishing of the game are great and, as a potioncraft lover this brings back amazing memories. Great take of the theme too. Overall fantastic work !!
Such a cool and polished game. Loved playing it!
Absolutely fantastic approach to the theme! Enjoyed playing the game, loved the subtle effects and the look of it, just wonderful!
The game is so pretty, and it feels so good to click on stuff to make more stuff happen!
The visuals and sound design go together perfectly to create that reward satisfaction. It gets very addictive!
Although, I ran into a problem because of my colorblindness: I can't pass the 3 potions making stage, because I can't read some of the text that is on the book (it must be red or pink, I think? I have severe protanopia so red text on dark background is almost impossible for me to read) and the vials colors are really hard to tell apart, even with a filter on.
I know accessibility is difficult to take into account with the limited time in jams, so it's not really the team's fault, don't worry, I just wanted to let you know!
Especially since you took the time to write the color's initial on the cards to help differenciate them, thanks a lot for that small detail, it means a lot to people like me!
All in all, its a very good game, congrats to you all! =D
whaaaat this is so cool can't belive you did that in 96 hours
Really well done! I liked how the game progressed from just simple vials to then bigger potions. I'd love to see something like this expanded upon after the jam, great work! :)